Three-Horn Thunder Lizard
Contents
Notice
The following rules are from an out of date rule-set
Three-Horn
Description:
These three-horned titans are massive herbivores. They reach up to thirty feet long, and have been known to act as mounts for beings smart and bold enough to ride and train them. While ferocious in appearance most are non-confrontational when alone. Singly, they are no challenge for predators for they are far to slow, but together a herd of three-horns can conquer most anything.
Garb:
Scales or mottled greens to show the tough hides of these lizards, a threehorned hat, mask or make-up.
Summoned By:
Barbarian (6), must sacrifice all 6th level abilities, projectiles and thrown weapons to ride a Three-Horn into battle. Also, the Reeve can award a Three-Horn to an Orc, Ogre, Troll, Lizardman or similar humanoid to act as a Mount.
Player Lives/Life:
3/1
Type:
Q/M Ratio:
3/1
Armor:
3 points Natural, any shield
Weapons:
One short sword (Natural)
Immunities:
Natural Lives:
4
Abilities & Traits:
- Mount
- Strong
- Tough
- Innate Ability: Harden (1/life) Shield only.
- Innate Ability: Improve Shield (1/life) The Improve and Harden abilities used in conjunction represent the legendary cranial plate of the Three-Horn. This bony ridge is proof against most forms of attack and acts as both a defensive and offensive measure, providing protection and a means of getting close enough to strike.
- Innate Ability: Trample (1/life)
- Vulnerability: Slow When not serving as a Mount
Levels:
None