Tezcatlipoca
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Notice
The following rules are from an out of date rule-set
Tezcatlopoca
Description:
Once voodoo practitioners, these poor souls fell victim to their own magics, and were scarred with permanent Jaguar markings and features. They blame the world for their misfortunes.
Garb:
Fur and fangs, feline face paint.
Type:
Q/M Ratio:
4/1
Armor:
2 points Natural
Weapons:
Two melee daggers (Natural)
Immunities:
Natural Lives:
3
Abilities & Traits:
- Strong
- Tough
- Innate Ability: Sneak (1/life)
- Innate Magical Ability: Fear (1/life)
- Magic-Caster: 30 Spell Points to split between Druid and Wizard, but only from Death, Spirit or Control, no neutrals or enchantments may be purchased.
- Vulnerability: Altered Effect Cure Disease forces a Tezcatlipoca to revert to a Peasant for the rest of that life and fight for the person that cast Cure Disease upon him.
Levels:
- 1st* As above
- 2nd* Gains Regeneration trait, even from wounds from Magic or Powerful Blows
- 3rd* +1 Natural Lives (total 4)
- 4th* Gains Immunity: Poison and Disease
- 5th* Regeneration becomes Greater Regeneration
- 6th* Gains Create Minion: Great Cat (1/game)