Sea Giant

From AmtWiki

Notice

This monster is from an out of date rule-set

Description:

These huge undersea menaces are the stuff of sailor's nightmares. Hulking, ignorant brutes bent on destruction, Sea Giants are known to accumulate large sums of giant pearls, precious shells, and other treasures of the deep.

Garb

White sash, trident

Type:

Standard Humanoid

Q/M Ratio:

5/1

Armor

3 points Natural Invulnerable

Weapons:

Any polearm or spear

Immunities:

Subdual, Control School

Natural Lives:

3

Abilities & Traits:

  • Aquatic
  • {Create Minion (Zombies 1/life) This represents the Sea Giants ability to summon the bodies of long-dead sailors and pirates to do its bidding. May only be used once on any given player. Zombies summoned in this fashion gain the Aquatic Trait and lost the Slow Trait while in water areas.
  • Large
  • Very Strong
  • Vulnerability: Slow Only on land. Sea Giants move normally through water areas.

Levels:

  • 1st* As above
  • 2nd* May now throw normal boulders
  • 3rd* +1 point Natural Invunerable armor (total 4)