School of Magic (V7)
Contents
Schools of Magic
Note: This version is outdated, for the current V8 version see here: School of Magic
There are eight schools of magic. Control, Death, Flame, Neutral, Protection, Sorcery, Spirit, and Subdual. Each represents a different type of effect.
Please note that immunities are based on what school a magic is in. Therefore, as Hold Person is a magic of the Subdual school, a barbarian, immune to subdual effects is not affected. Stun, on the other hand, is of the Sorcery school, and barbarians would be affected by it.
Control School
Controls the mind, will, or senses of the target.
Death School
An effect whose consequence is death or the withering of a body part.
Flame School
Produces heat, fire, or lightning.
Neutral School
Magic that is neutral in terms of its School. They cannot be dispelled.
Protection School
Causes the target to be protected in some way.
Sorcery School
Effects that are purely magical in nature or somehow affect magic itself.
Spirit School
An effect that has to do with the forces of life. Includes healing.
Subdual School
Causes the target to be subdued in some manner