Hengeyokai
Notice
This monster is from an out of date rule-set
A Monster from the Book of Engoku.
Description
Unlike Western were creatures, Hengeyokai are not cursed with a disease, and don’t suffer from their state. Hengeyokai are a distinct race. There are a number of different types of Hengeyokai, and each is different from the others: Carp, Cat, Crab, Crane, Dog, Fox, Hare, Monkey, Tanuki, Rat, Sparrow, and Turtle. A Hengeyokai can shift between three forms: as an animal, as a human, and as a hybrid between animal and human, a bipedal version of the animal with hands & opposable thumbs. In animal form they can understand language, but lack the ability to respond. They are not concerned with family, wealth, possession, caring only about one thing: playing tricks on others. Each Hengeyokai must declare a class. Hengeyokai cannot select the class Bushi.
Garb
Depending on animal and form. Must have class sash in Hybrid or Human form. Must have mask or other distinguishing animal garb in Animal or Hybrid form.
Statistics
Type: Mystical Fey Beast Humanoid
Q/M Ratio:: 2/1
Armor: 1 point Natural (in Animal), 2 points Natural (in Hybrid)
Weapons: Animal Form: 1 dagger (Crane, Sparrow, Turtle); 2 daggers (Cat, Crab, Dog, Fox, Monkey, Tanuki, Rat) (Natural)
Hybrid Form: 2 short swords (all)(Natural), as class
Human Form: as class
Immunities: Control
Natural Lives: As Player Class
Abilities & Traits
- Natural Flight (Crane, Sparrow only)
- Many-Legged (Cat, Crab, Dog, Fox, Tanuki, Rat, Turtle only)
- Innate Ability: Climbing(Monkey only)
- Aquatic (Carp, Turtle only)
- Shell (Turtle only) (on the back)
Human Form Only
- Player Class (any)
Hybrid Form Only
- All of the above
- Vulnerability: Challenge
Levels: As Player Class