Dread Knight
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Contents
This rule is outdated
Description:
Dread Knights are the spirits of heroes who committed an immensely evil act. They were executed only to be brought back as undead knights, cursed to forever walk the earth and lament their weakness. Though they were once noblemen, all that remains is a ghostly skeleton wearing ornate armor. Glowing red eyes staring from deep beneath their helms, Dread Knights possess an impressive magical arsenal, but prefer to slay their foes in melee combat. It is preferred that only Knights play one of these creatures.
Garb:
Armor and a skull mask.
Type:
Q/M Ratio:
5/1 (QUEST)
Armor:
2 points Natural, may wear up to 4 additional points of normal armor, any shield
Weapons:
Any melee weapon and javelins
Immunities:
Natural Lives:
1
Abilities & Traits:
- Enhanced Armor
- Magic-Like Ability: Heat Weapon (1/life)
- Magic-Like Ability: Pyrotechnics (1/life)
- Magic-Like Ability: Sleep (1/life)
- Magic-Like Ability: Stun (1/life)
- Magic-Like Ability: Finger of Death (1/life)
- Magic-Like Ability: Reanimate (1/life)
- Magic-Like Ability: Honor Duel (2/life)
- Innate Magical Ability: Fear (1/life)
- Innate Magical Ability: Touch of Paralyzation (1/life)
Levels:
- 1st* As above
- 2nd* Heat Weapon and Sleep become (2/life), +1 Natural Lives (total 2)
- 3rd* Pyrotechnics and Touch of Paralyzation become (2/life)
- 4th* Finger of Death and Stun become (2/life), +1 Natural Lives (total 3)
- 5th* Honor Duel becomes (unlimited), Reanimate and Fear become (2/life)
- 6th* Heat Weapon, Sleep, and Touch of Paralyzation become (4/life), +1 Natural Lives (total 4)