Werewolf

From AmtWiki
Revision as of 19:15, 9 November 2007 by Thax (talk | contribs) (New page: !!!Werewolf !!Description: Werewolves are the most well-known and notorious of the Lycanthropes. Natural Werewolves rarely stay in one place for long, preferring the life of the wanderin...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

!!!Werewolf

!!Description: Werewolves are the most well-known and notorious of the Lycanthropes. Natural Werewolves rarely stay in one place for long, preferring the life of the wandering gypsy over long stays in civilization. These werewolves manage to keep some semblance of cunning intellect while in beast form. Afflicted Werewolves are little more than bestial, ravening brutes, trapped in a dark, personal prison of bloody dreams and bloody deeds.

!!Garb: Fur and fangs, canine face paint. !!Type: [Mystical] [Beast] !!Q/M Ratio: 4/1 !![Armor]: 2 points Natural !!Weapons: Two short swords (Natural) !!Immunities: [Control|Control School], [Subdual|Subdual School] !!Natural Lives: 3 !!Abilities & Traits:

  • [Conversion] (unlimited) This ability should be removed for normal battlegames. May be used while [Berserk]. If allowed in the game, treat the Q/M Ratio as 6/1.
  • [Lycanthropy]
  • [Strong]
  • [Tough]
  • [Innate Ability]: [Berserk] (on last life) This ability adds the 2 points of Berserk armor to normal Natural armor (total 4 points)
  • [Innate Ability]: [Tracking] (1/life) May be used while Berserk
  • [Vulnerability]: [Altered Effect] [Cure Disease] forces a Werewolf to revert to a [Peasant] for the rest of that life.

!!!Levels:

  • 1st* As above
  • 2nd* Gain [Innate Magical Ability]: [Fear] (1/game)
  • 3rd* No additional abilities
  • 4th* Berserk now on last 2 lives
  • 5th* Fear becomes (1/life)
  • 6th* Berserk on every life, Gains [Regeneration] Trait, even against wounds inflicted by magical attacks or [Powerful Blows]. (Please note: this does not bring the Werewolf back from death caused by such wounds.)

[Monster List]