Difference between revisions of "V9: Weapon Segments"

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====<u>[[V9: Weapon Segments| Weapon Segments]]</u>====
 
====<u>[[V9: Weapon Segments| Weapon Segments]]</u>====
A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]] attached to a unique [[V9: Striking Tip| Striking Tip]]. Segments begin at the Striking Tip and move towards the handle (or the shield, for Madus). Segments may merge, such as in the case of Tridents, or remain completely independent, such as a staff.  
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A weapon segment is a portion of a [[V9: Melee Weapons|melee weapon]] that normally begins at the [[V9: Glossary#Handle|handle]] (or the shield, for [[V9: Madu|Madus]]) and ends at a [[V9: Striking Tip|striking]] or [[V9: Non-Striking Tip|non-striking]] tip.
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*Striking segments are any segment that ends with a [[V9: Striking Tip| Striking Tip]].
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*Non-Striking segments are any segment that ends with a [[V9: Non-Striking Tip| Non-Striking Tip]].
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*Segments may branch or split, creating new segments from that point. These branching segments cannot be less [[V9: Padding|padded]] than the point they branched out from. For example, if a segment branches out from a point with [[V9: Strike-Legal| Strike-Legal]] padding then the entirety of that branched segment must have Strike-Legal padding.
  
Identifying weapons segments is generally only relevant when dealing with [[V9: Madu|Madus]] and [[V9: Multi-Ended Weapons| Multi-Ended Weapons]].
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Identifying weapons segments is most relevant when dealing with [[V9: Madu|Madus]], [[V9: Multi-Ended Weapons| Multi-Ended Weapons]], and [[V9: Stab-Only| Stab-Only]] weapons.
 
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{{V9 Melee Weapon Construction Rules}}
 
{{V9 Melee Weapon Construction Rules}}

Revision as of 08:20, 2 February 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Weapon Segments

A weapon segment is a portion of a melee weapon that normally begins at the handle (or the shield, for Madus) and ends at a striking or non-striking tip.

  • Striking segments are any segment that ends with a Striking Tip.
  • Non-Striking segments are any segment that ends with a Non-Striking Tip.
  • Segments may branch or split, creating new segments from that point. These branching segments cannot be less padded than the point they branched out from. For example, if a segment branches out from a point with Strike-Legal padding then the entirety of that branched segment must have Strike-Legal padding.

Identifying weapons segments is most relevant when dealing with Madus, Multi-Ended Weapons, and Stab-Only weapons.
Template:V9 Melee Weapon Construction Rules