Difference between revisions of "Terrain Types"

From AmtWiki
(Initial layout)
 
m
Line 4: Line 4:
 
Terrain types refer to either actual terrain on the field (such as trees, large rocks, shadows, etc.) or areas marked off by [[reeves]] in some way and designated a specific terrain type. Some terrain types have specific effects on those who enter them, while others are designated solely for the purpose of [[monster abilities]].
 
Terrain types refer to either actual terrain on the field (such as trees, large rocks, shadows, etc.) or areas marked off by [[reeves]] in some way and designated a specific terrain type. Some terrain types have specific effects on those who enter them, while others are designated solely for the purpose of [[monster abilities]].
  
===Anti-Magic Zone===  
+
==Index==
All forms of magical energy cease to function within this zone, denoted by yellow ribbon placed around the area. [[Enchantments]] on players that enter this area are instantly dispelled. [[Magic and abilities|Spells and magical abilities]] may not be cast (including those granted by [[Magic Items]]) while within the boundaries of an Anti-Magic Zone.
+
'''For a list of all Dor X terrain see [[:Category:Dor X Terrain|Dor X Terrain]]'''
 
 
===Carnivorous Swarm===
 
Something small and annoying is eating your flesh if you enter this area, which should be marked with a red ribbon. Take a [[wound]] to any [[Hit Location|location]] (player’s choice) after 5 seconds and a [[Wounds Kill]] wound after 10 seconds. Wounds Kill wounds continue at the rate of one per second after the initial 10 seconds. Ignores [[armor]].
 
 
 
===Death Field===
 
These zones of negative energy are denoted with black ribbon. Those who are not [[immune]] to [[Death (School)|Death]] magic die if they enter this area.
 
 
 
===Defiled Ground=== Areas marked with purple ribbons represent land or places dedicated to wickedness and darkness. All players are [[Cursed]] while within the area. [[Anti-Paladins]] and [[Death Knights]] gain [[Charge]] x3 for all [[magic and abilities]] from the [[Death (School)|Death]] [[school]] while within the area.
 
 
 
===Eternal Stench===
 
Mark out areas of foul putrescence with green (and it better be really ugly green) ribbons. Only players who are [[immune]] to [[Death (School)|Death]] may enter, unless one hand covers the player’s nose and mouth at all times. Players who remove their hand are [[Stunned]]. After the player is removed from the zone, the Stunned [[state]] continues for 30 seconds.
 
 
 
===Forest===
 
Any area that is no more than 20ft from an actual tree or is designated as forest terrain in a game.
 
 
 
===Holy Ground===
 
Areas marked with white ribbons represent land or places dedicated to goodness and white light. [[Paladins]] within Holy Ground gain unlimited use of the [[Heal]] spell and all players are [[immune]] to [[Death (School)|Death]] while within the boundaries of such an area.
 
 
 
===Lava===
 
Denoted with orange ribbon placed around the area. These are areas of open flame. Players that enter this area are subject to a [[Wounds Kill]] wound (of the [[Flame (School)|Flame school]]) and all their [[equipment]] is affected by [[Armor Destroying]], [[Weapon Destroying]], and [[Shield Destroying]] (of the Flame school) continuously, at the rate of one per second.
 
 
 
===Sacred Groves===
 
These wild places are holy ground to [[Fey]] creatures and are marked with bright green ribbon. All Fey creatures (except [[Dark Elves]]) who enter a Sacred Grove may use the [[Shadow Step]] ability once per [[life]] ([[ex]]), so long as they remain within the grove.
 
 
 
===Shadow===
 
Any area lying in actual shade, shadow, or darkness, as well as any area designated as Shadow in a scenario.
 
 
 
===Water===
 
Denoted with silver tarp on ground or silver tape placed around the area. All creatures entering this area must drop to their knees while moving through it unless they are [[Aquatic]], [[Large]], or [[flying]]. These rules can also be used to simulate wading through muck and mud, dense foliage, or any other condition that might force players to move slowly.
 
  
 +
==Links==
 
'''''See also'''''
 
'''''See also'''''
 
*[[Dor Un Avathar X]]
 
*[[Dor Un Avathar X]]
Line 41: Line 13:
 
*[[dor index|Index]]
 
*[[dor index|Index]]
  
[[Category: Dor X Terrain Type]][[Category:Dor X Terms]]
+
[[Category:Dor X Terms]]

Revision as of 22:08, 7 May 2018

From the Dor Un Avathar X

Description

Terrain types refer to either actual terrain on the field (such as trees, large rocks, shadows, etc.) or areas marked off by reeves in some way and designated a specific terrain type. Some terrain types have specific effects on those who enter them, while others are designated solely for the purpose of monster abilities.

Index

For a list of all Dor X terrain see Dor X Terrain

Links

See also