Talk:Voltron Tournament

From AmtWiki
Revision as of 23:34, 12 March 2023 by KieranTheLucky (talk | contribs) (draft 3)

An explanation of the underlying philosophy behind the Voltron Tournament.

Observations

Written in the words of Kieran the Lucky, game designer:

Hello, fellow MTG player,

I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol. An important lesson I've come to understand: all tournament metas eventually devolve into "combostax".

An LGS may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long-enough timescale: all competitive metas will eventually devolve into some form of combostax.

Another stark lession I've learned over my many year of MTG: Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it (and combostax is [arguably] the best way to counter other combostax decks).

Meh

The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable. Anyone who plays such an archetype will be absolutely miserable (with very few exceptions). In this way: combostax is like phyrexian ichor. Combostax is like a Permeating Mass that infects a meta. And that's so boring.

Minimalism

This game's scoring system is designed to cultivate a meta ecosystem that never devolves into combostax. This scoring system tries to use the most minimal intervention, to achieve maximum results.

  • there is no banned list beyond the official one
  • there are no actual changes to game rules
  • there is no negative reinforcement

Instead, the Voltron tourney uses only positive reinforcement to reward the behavior it wants to see:

  • look-the-part potions encourage costuming, which fosters a relaxed, silly atmosphere
  • look-the-part potions incentivize players not to scoop, without actually making a game-rule against scooping
  • the scoring system rewards non cEDH strategies, without punishing others (not-being-rewarded isn't the same thing as being punished).
  • the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny their owners the opportunity to score (as well as denying others that same opportunity).

The tourney tries to use the absolute minimum intervention, ONLY positive re-enforcement, and NO changes to the mtg-rules, to cultivate a friendly meta that never devolves into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.

Final thought

If you like combostax metas: great! You are probably a Spike, and that's just fine. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply not the target audience of this tournament.

Amtgard is a LARP. This tournament is for Vorthoses and Timmies (and the occasional Johnny). For roleplayers and flurbs and folks who want a different experience than what they'll find at their local game store.