Difference between revisions of "Talk:Voltron Tournament"

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An explanation of the underlying philosophy behinh the scoring system:
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<big>F.A.Q. for the [[Voltron Tournament]].</big>
  
''Written in the words of [[Kieran the Lucky]], designer of the Voltron tourneys:''
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====How does Poison/Infect work?====
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Infect is a form of damage. Infect-kills achieved through Combat count as Combat-kills, with a base value of 3pts. Infect-kills achieved through other means (such as Proliferate), count as ‘other’ kills with a base value of 1pt.
  
Hello, fellow MTG player.
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====How To Resolve a Tie====
I've been an EDH player since the 2000s - '''before''' it was officially recognized by WoTC. Over the years, I have played in quite a number of tournaments, large and smol. '''An important fact I've observed from my decades playing this game''': '''all tournament metas eventually devolve into "combostax"'''.
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<u>There are 2 instances where a tie may need to be resolved:</u>
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<br>&nbsp;• Determining entry into the final top-4 game
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<br>&nbsp;• Determining victory-order in the top-4 game
  
An [https://mtg.fandom.com/wiki/LGS LGS] may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long enough timescale: all competitive metas will eventually devolve into some form of combostax.
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In the case of a tie: the following steps are taken until the tie is resolved.
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<br>'''(1) Costume:''' If one player has Look-The-Part and the other does not: '''The player with LTP wins.'''
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<br> > > ''If both/neither have LTP, proceed to step 2:''
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<br>'''(2) Commander-kills:''' If one player has more commander-kills than the other: '''That player wins'''
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''(using raw value of PLAYERS killed, not counting end-of-game bonuses.)''
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<br> > > If these numbers are equal: proceed to step 3:
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<br>'''(3) Combat-kills:''' If one player has more combat-damage kills than the other: '''that player wins'''
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<br> ''(using raw value of PLAYERS killed, not counting end-of-game bonuses)''
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<br> > > If these numbers are equal, proceed to step 4:
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<br>'''(4) 1v1 duel with single-sword.''' ''Best of 3.'' <br>The participants may mutually agree to use other weapons, but if no agreement is made: the default parameter is ‘single-short’.
  
'''Another stark lession I've learned over my many year of MTG:'''
 
Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it ''(and combostax is [arguably] the best way to counter other combostax decks)''.
 
  
The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable and overall. Anyone who plays them will be '''absolutely miserable.''' In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's boring.  
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====Mulligans====
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'''Mulligan Order is:''' 7,7,6,5,4,3,2,1. <br><i>Use of a LTP-Mulligan token will grant a 3rd 7.</i>
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<br>'''Method Method:''' use whatever is the current method is, as found on the Wizards of the Coast website (London Mulligan, as of this writing). <br>'''Optional:''' if all players in a pod agree: they may use whichever Mulligan rules they so choose (such as Partial Paris style).
  
==== Minimalism ====
 
This game's scoring system is designed to cultivate a meta ecosystem that ''never devolves into combostax''. This scoring system tries to use the most minimal intervention, to achieve maximum results.
 
* there is '''no banned list''' beyond the official one
 
* there are '''no actual changes''' to game rules
 
* there is '''no negative''' reinforcement
 
  
Instead, the Voltron tourney uses only '''positive reinforcement''' to reward the behavior it wants to see:
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{{Template:Voltron}}
* look-the-part potions encourage costuming, which fosters a relaxed, silly atmosphere
 
* look-the-part potions incentivize players not to scoop, '''without actually making a game-rule''' against scooping
 
* the scoring system rewards non cEDH strategies, '''without punishing''' others ''('''not-being-rewarded''' isn't the same thing as being punished)''.
 
* the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny their owners the opportunity to score (as well as denying others that same opportunity).
 
 
 
The tourney tries to use the '''absolute minimum''' intervention, '''ONLY positive''' re-enforcement, and '''NO changes''' to the mtg-rules, to cultivate a friendly meta that '''never devolves''' into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.
 
 
 
If you like combostax matas: great. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy.
 

Latest revision as of 22:39, 8 March 2024

F.A.Q. for the Voltron Tournament.

How does Poison/Infect work?

Infect is a form of damage. Infect-kills achieved through Combat count as Combat-kills, with a base value of 3pts. Infect-kills achieved through other means (such as Proliferate), count as ‘other’ kills with a base value of 1pt.

How To Resolve a Tie

There are 2 instances where a tie may need to be resolved:
 • Determining entry into the final top-4 game
 • Determining victory-order in the top-4 game

In the case of a tie: the following steps are taken until the tie is resolved.
(1) Costume: If one player has Look-The-Part and the other does not: The player with LTP wins.
> > If both/neither have LTP, proceed to step 2:
(2) Commander-kills: If one player has more commander-kills than the other: That player wins (using raw value of PLAYERS killed, not counting end-of-game bonuses.)
> > If these numbers are equal: proceed to step 3:
(3) Combat-kills: If one player has more combat-damage kills than the other: that player wins
(using raw value of PLAYERS killed, not counting end-of-game bonuses)
> > If these numbers are equal, proceed to step 4:
(4) 1v1 duel with single-sword. Best of 3.
The participants may mutually agree to use other weapons, but if no agreement is made: the default parameter is ‘single-short’.


Mulligans

Mulligan Order is: 7,7,6,5,4,3,2,1.
Use of a LTP-Mulligan token will grant a 3rd 7.
Method Method: use whatever is the current method is, as found on the Wizards of the Coast website (London Mulligan, as of this writing).
Optional: if all players in a pod agree: they may use whichever Mulligan rules they so choose (such as Partial Paris style).


Category: Voltron Tournament
Main Articles: Voltron Tournament Past Prizes
Lore: Gaily Forward Alchemy Boreal Emporium
Artifacts: Archmage's Dag'ger Devry's Pillar of Salt Duskwalker’s Saga of Kanphuzian & Enlightenment Indomitable Wand