Difference between revisions of "Talk:Voltron Tournament"

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==''"Game Design Philosophy"'' section==
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<big>F.A.Q. for the [[Voltron Tournament]].</big>
''(OLD TEXT, from before re-write in june 2022):''
 
  
''Within the game of '''MTG Commander:''' the '''Commander card''' is supposed to represent '''the player''' playing the deck.''
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====How does Poison/Infect work?====
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Infect is a form of damage. Infect-kills achieved through Combat count as Combat-kills, with a base value of 3pts. Infect-kills achieved through other means (such as Proliferate), count as ‘other’ kills with a base value of 1pt.
  
This tourney was designed to encourage MTG players to conduct themselves with the '''honor''' and '''chivalrousness''' of a sword-knight. Winning a game of MTG with an ''"infinite-combo"'' is like a caster killing with verbals or spell-balls! But killing with ''21-commander-damage'' is like '''beating an opponent in 1v1 with single shorts'''. In this tourney: ''you must fight with the honor of a knight'', regardless of the belt color you wear.
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====How To Resolve a Tie====
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<u>There are 2 instances where a tie may need to be resolved:</u>
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<br>&nbsp;• Determining entry into the final top-4 game
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<br>&nbsp;• Determining victory-order in the top-4 game
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In the case of a tie: the following steps are taken until the tie is resolved.
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<br>'''(1) Costume:''' If one player has Look-The-Part and the other does not: '''The player with LTP wins.'''
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<br> > > ''If both/neither have LTP, proceed to step 2:''
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<br>'''(2) Commander-kills:''' If one player has more commander-kills than the other: '''That player wins'''  
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''(using raw value of PLAYERS killed, not counting end-of-game bonuses.)''
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<br> > > If these numbers are equal: proceed to step 3:
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<br>'''(3) Combat-kills:''' If one player has more combat-damage kills than the other: '''that player wins'''
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<br> ''(using raw value of PLAYERS killed, not counting end-of-game bonuses)''
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<br> > > If these numbers are equal, proceed to step 4:
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<br>'''(4) 1v1 duel with single-sword.''' ''Best of 3.'' <br>The participants may mutually agree to use other weapons, but if no agreement is made: the default parameter is ‘single-short’.
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====Mulligans====
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'''Mulligan Order is:''' 7,7,6,5,4,3,2,1. <br><i>Use of a LTP-Mulligan token will grant a 3rd 7.</i>
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<br>'''Method Method:''' use whatever is the current method is, as found on the Wizards of the Coast website (London Mulligan, as of this writing). <br>'''Optional:''' if all players in a pod agree: they may use whichever Mulligan rules they so choose (such as Partial Paris style).
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{{Template:Voltron}}

Latest revision as of 22:39, 8 March 2024

F.A.Q. for the Voltron Tournament.

How does Poison/Infect work?

Infect is a form of damage. Infect-kills achieved through Combat count as Combat-kills, with a base value of 3pts. Infect-kills achieved through other means (such as Proliferate), count as ‘other’ kills with a base value of 1pt.

How To Resolve a Tie

There are 2 instances where a tie may need to be resolved:
 • Determining entry into the final top-4 game
 • Determining victory-order in the top-4 game

In the case of a tie: the following steps are taken until the tie is resolved.
(1) Costume: If one player has Look-The-Part and the other does not: The player with LTP wins.
> > If both/neither have LTP, proceed to step 2:
(2) Commander-kills: If one player has more commander-kills than the other: That player wins (using raw value of PLAYERS killed, not counting end-of-game bonuses.)
> > If these numbers are equal: proceed to step 3:
(3) Combat-kills: If one player has more combat-damage kills than the other: that player wins
(using raw value of PLAYERS killed, not counting end-of-game bonuses)
> > If these numbers are equal, proceed to step 4:
(4) 1v1 duel with single-sword. Best of 3.
The participants may mutually agree to use other weapons, but if no agreement is made: the default parameter is ‘single-short’.


Mulligans

Mulligan Order is: 7,7,6,5,4,3,2,1.
Use of a LTP-Mulligan token will grant a 3rd 7.
Method Method: use whatever is the current method is, as found on the Wizards of the Coast website (London Mulligan, as of this writing).
Optional: if all players in a pod agree: they may use whichever Mulligan rules they so choose (such as Partial Paris style).


Category: Voltron Tournament
Main Articles: Voltron Tournament Past Prizes
Lore: Gaily Forward Alchemy Boreal Emporium
Artifacts: Archmage's Dag'ger Devry's Pillar of Salt Duskwalker’s Saga of Kanphuzian & Enlightenment Indomitable Wand