Difference between revisions of "Talk:Voltron Tournament"

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<big>An explanation of the '''underlying philosophy''' behind the [[Voltron Tournament]].</big>  
 
<big>An explanation of the '''underlying philosophy''' behind the [[Voltron Tournament]].</big>  
  
==== Observations ====
 
 
<big>''Written in the words of [[Kieran the Lucky]], game designer:''</big>
 
<big>''Written in the words of [[Kieran the Lucky]], game designer:''</big>
  
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==== TL;DR ====
 
''Hello, fellow MTG player,''
 
''Hello, fellow MTG player,''
  
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Amtgard is a ''LARP''. This tournament is for [https://mtg.fandom.com/wiki/Player_type#Vorthos Vorthoses], [https://mtg.fandom.com/wiki/Player_type#Timmy/Tammy Timmies] and the occasional [https://mtg.fandom.com/wiki/Player_type#Johnny/Jenny Johnny])'' in our LARP community. It is for ''roleplayers'' and ''flurbs'' and folks who want a ''different experience'' than what they'll find at their Local Game Store ([https://mtg.fandom.com/wiki/LGS LGS]).
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==== Observations ====
 
I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol.  
 
I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol.  
  
In the beginning, when a Local Game Store ([https://mtg.fandom.com/wiki/LGS LGS]) creates a new EDH tourney: for a time, there may be a healthy and interesting level of deck biodiversity. '''But from what I've observed:''' on a long-enough timescale, '''all competitive metas will eventually devolve into some form of combostax'''.
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When an LGS creates a new EDH tournament scene: for a time, there may be a healthy and interesting level of deck biodiversity. '''But from what I've observed:''' on a long-enough timescale, '''all competitive metas will eventually devolve into some form of combostax'''.
  
 
'''Another stark reality I've observed:'''
 
'''Another stark reality I've observed:'''
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==== Meh ====
 
==== Meh ====
The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable. Anyone who plays such an archetype will be '''absolutely miserable''' (with very few exceptions). In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's ''so boring''.  
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In a combostax-heavy meta, 90% of the deck types are unplayable. Anyone who plays such an archetype will be '''absolutely miserable''' (with very few exceptions). In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's ''so boring''.
 +
 
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If you like combostax metas: that's just fine. '''This is not a personal attack.''' There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply not the target audience of this tournament.
  
 
==== Minimalism ====
 
==== Minimalism ====
This game's scoring system is designed to cultivate a meta ecosystem that ''never devolves into combostax''. This scoring system tries to use the most minimal intervention, to achieve maximum results.
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This game's scoring system is designed to cultivate a meta ecosystem that ''never devolves into combostax''. This scoring system tries to use the most '''minimal intervention''', to achieve '''maximum''' results.
* there is '''no banned list''' beyond the official one
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* there is '''no banned list''' beyond the official one,
* there are '''no actual changes''' to game rules
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* there are '''no actual changes''' to game rules,
* there is '''no negative''' reinforcement
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* there is '''no negative''' reinforcement,
  
 
Instead, the Voltron tourney uses only '''positive reinforcement''' to reward the behavior it wants to see:
 
Instead, the Voltron tourney uses only '''positive reinforcement''' to reward the behavior it wants to see:
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==== Final thought ====
 
==== Final thought ====
If you like combostax metas: great! You are probably a [https://mtg.fandom.com/wiki/Player_type#Spike Spike], and that's just fine. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply not the target audience of this tournament.  
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As you probably know, the fan-made format we knew as "Elder Dragon Highlander" was not [https://www.reddit.com/r/magicTCG/comments/1wxd39/i_helped_create_the_elder_dragon_highlander_edh/ originally intended] to be a competitive format. While winning has always the goal of any MTG game, EDH was different - the idea of "cEDH" was a laughable anachronism. EDH was officially recognized by Wizards of the Coast/Hasbro in 2010/2011-ish, and the name was changed from "Elder Dragon Highlander" to "Commander". Since then, the format has changed a lot. In some ways, it has become an antonym of it's former self.
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I invite you to me for [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383131 a walk backwards in time] to the early days of the EDH format, and enjoy a fun and different style of play.
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I hope you all enjoy yourselves at this tournament.  
  
Amtgard is a ''LARP''. This tournament is for the [https://mtg.fandom.com/wiki/Player_type#Vorthos Vorthoses] and [https://mtg.fandom.com/wiki/Player_type#Timmy/Tammy Timmies] of our community ''(and the occasional [https://mtg.fandom.com/wiki/Player_type#Johnny/Jenny Johnny])''. It is for roleplayers and flurbs and folks who want a different experience than what they'll find at their local game store.
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<big><nowiki>:)</nowiki></big>

Revision as of 00:15, 13 March 2023

An explanation of the underlying philosophy behind the Voltron Tournament.

Written in the words of Kieran the Lucky, game designer:

TL;DR

Hello, fellow MTG player,

Amtgard is a LARP. This tournament is for Vorthoses, Timmies and the occasional Johnny) in our LARP community. It is for roleplayers and flurbs and folks who want a different experience than what they'll find at their Local Game Store (LGS).

Observations

I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol.

When an LGS creates a new EDH tournament scene: for a time, there may be a healthy and interesting level of deck biodiversity. But from what I've observed: on a long-enough timescale, all competitive metas will eventually devolve into some form of combostax.

Another stark reality I've observed: Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it (and combostax is [arguably] the best way to counter other combostax decks).

Meh

In a combostax-heavy meta, 90% of the deck types are unplayable. Anyone who plays such an archetype will be absolutely miserable (with very few exceptions). In this way: combostax is like phyrexian ichor. Combostax is like a Permeating Mass that infects a meta. And that's so boring.

If you like combostax metas: that's just fine. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply not the target audience of this tournament.

Minimalism

This game's scoring system is designed to cultivate a meta ecosystem that never devolves into combostax. This scoring system tries to use the most minimal intervention, to achieve maximum results.

  • there is no banned list beyond the official one,
  • there are no actual changes to game rules,
  • there is no negative reinforcement,

Instead, the Voltron tourney uses only positive reinforcement to reward the behavior it wants to see:

  • look-the-part potions encourage costuming, which fosters a relaxed, silly atmosphere
  • look-the-part potions incentivize players not to scoop, without actually making a game-rule against scooping
  • the scoring system rewards non cEDH strategies, without punishing others (not-being-rewarded isn't the same thing as being punished).
  • the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny their owners the opportunity to score (as well as denying others that same opportunity).

The tourney tries to use the absolute minimum intervention, ONLY positive re-enforcement, and NO changes to the mtg-rules, to cultivate a friendly meta that never devolves into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.

Final thought

As you probably know, the fan-made format we knew as "Elder Dragon Highlander" was not originally intended to be a competitive format. While winning has always the goal of any MTG game, EDH was different - the idea of "cEDH" was a laughable anachronism. EDH was officially recognized by Wizards of the Coast/Hasbro in 2010/2011-ish, and the name was changed from "Elder Dragon Highlander" to "Commander". Since then, the format has changed a lot. In some ways, it has become an antonym of it's former self.

I invite you to me for a walk backwards in time to the early days of the EDH format, and enjoy a fun and different style of play.

I hope you all enjoy yourselves at this tournament.

:)