Difference between revisions of "Talk:Voltron Tournament"

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An explanation of the underlying philosophy behinh the scoring system:
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<big>An explanation of the '''underlying philosophy''' behind the [[Voltron Tournament]].</big>
  
''Written in the words of [[Kieran the Lucky]], designer of the Voltron tourneys:''
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==== Observations ====
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<big>''Written in the words of [[Kieran the Lucky]], game designer:''</big>
  
Hello, fellow MTG player.
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''Hello, fellow MTG player,''
I've been an EDH player since the 2000s - '''before''' it was officially recognized by WoTC. Over the years, I have played in quite a number of tournaments, large and smol. '''An important fact I've observed from my decades playing this game''': '''all tournament metas eventually devolve into "combostax"'''.
 
  
An [https://mtg.fandom.com/wiki/LGS LGS] may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long enough timescale: all competitive metas will eventually devolve into some form of combostax.
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I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol. '''An important lesson I've come to understand''': '''all tournament metas eventually devolve into "combostax"'''.
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An [https://mtg.fandom.com/wiki/LGS LGS] may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long-enough timescale: all competitive metas will eventually devolve into some form of combostax.
  
 
'''Another stark lession I've learned over my many year of MTG:'''
 
'''Another stark lession I've learned over my many year of MTG:'''
 
Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it ''(and combostax is [arguably] the best way to counter other combostax decks)''.  
 
Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it ''(and combostax is [arguably] the best way to counter other combostax decks)''.  
  
The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable and overall. Anyone who plays them will be '''absolutely miserable.''' In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's boring.  
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==== Meh ====
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The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable. Anyone who plays such an archetype will be '''absolutely miserable''' (with very few exceptions). In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's ''so boring''.  
  
 
==== Minimalism ====
 
==== Minimalism ====
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The tourney tries to use the '''absolute minimum''' intervention, '''ONLY positive''' re-enforcement, and '''NO changes''' to the mtg-rules, to cultivate a friendly meta that '''never devolves''' into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.
 
The tourney tries to use the '''absolute minimum''' intervention, '''ONLY positive''' re-enforcement, and '''NO changes''' to the mtg-rules, to cultivate a friendly meta that '''never devolves''' into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.
  
If you like combostax matas: great. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy.
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==== Final thought ====
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If you like combostax metas: great! You are probably a [https://mtg.fandom.com/wiki/Player_type#Spike Spike], and that's just fine. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply not the target audience of this tournament.
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Amtgard is a LARP. This tournament is for [https://mtg.fandom.com/wiki/Player_type#Vorthos Vorthoses] and [https://mtg.fandom.com/wiki/Player_type#Timmy/Tammy Timmies] (and the occasional [https://mtg.fandom.com/wiki/Player_type#Johnny/Jenny Johnny]). For roleplayers and flurbs and folks who want a different experience than what they'll find at their local game store.

Revision as of 23:34, 12 March 2023

An explanation of the underlying philosophy behind the Voltron Tournament.

Observations

Written in the words of Kieran the Lucky, game designer:

Hello, fellow MTG player,

I've been an EDH player since the 2000s - long before this fan-made format was officially recognized by WoTC. I've played in many tournaments, large and smol. An important lesson I've come to understand: all tournament metas eventually devolve into "combostax".

An LGS may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long-enough timescale: all competitive metas will eventually devolve into some form of combostax.

Another stark lession I've learned over my many year of MTG: Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it (and combostax is [arguably] the best way to counter other combostax decks).

Meh

The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable. Anyone who plays such an archetype will be absolutely miserable (with very few exceptions). In this way: combostax is like phyrexian ichor. Combostax is like a Permeating Mass that infects a meta. And that's so boring.

Minimalism

This game's scoring system is designed to cultivate a meta ecosystem that never devolves into combostax. This scoring system tries to use the most minimal intervention, to achieve maximum results.

  • there is no banned list beyond the official one
  • there are no actual changes to game rules
  • there is no negative reinforcement

Instead, the Voltron tourney uses only positive reinforcement to reward the behavior it wants to see:

  • look-the-part potions encourage costuming, which fosters a relaxed, silly atmosphere
  • look-the-part potions incentivize players not to scoop, without actually making a game-rule against scooping
  • the scoring system rewards non cEDH strategies, without punishing others (not-being-rewarded isn't the same thing as being punished).
  • the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny their owners the opportunity to score (as well as denying others that same opportunity).

The tourney tries to use the absolute minimum intervention, ONLY positive re-enforcement, and NO changes to the mtg-rules, to cultivate a friendly meta that never devolves into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.

Final thought

If you like combostax metas: great! You are probably a Spike, and that's just fine. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. You are simply not the target audience of this tournament.

Amtgard is a LARP. This tournament is for Vorthoses and Timmies (and the occasional Johnny). For roleplayers and flurbs and folks who want a different experience than what they'll find at their local game store.