Difference between revisions of "Siege Weapon"

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#* Siege weapons are considered normal weapons for purposes of being [[destroyed]].
 
#* Siege weapons are considered normal weapons for purposes of being [[destroyed]].
 
# Siege weapons must be approved by the game [[reeve]] prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.
 
# Siege weapons must be approved by the game [[reeve]] prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.
 
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{{Play Test Rules
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|version=V8.5
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|text=
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1. You may only have siege weapons at the discretion of the game runner.
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2. ...
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:e. Siege Weapons are special weapons and the Game designer shall dictate how and if they can be destroyed.
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}}
  
 
'''''See Also:'''''
 
'''''See Also:'''''

Revision as of 15:59, 29 July 2022

From the V8 Rulebook

Siege Weapons are extremely powerful engines of destruction that, historically, were used for everything from anti-personnel to tearing down walls from a great distance. Examples of this type of weapon include ballistas, catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows:

  1. You may only have one siege weapon per twenty people on a team.
  2. Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
  3. Siege weapons must be approved by the game reeve prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.

Template:Play Test Rules

See Also: