Difference between revisions of "Siege Weapon"

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(Created page with "==From the V8 Rulebook== Siege Weapons are extremely powerful engines of destruction that, historically, were used for everything from anti-personnel to tearing down w...")
 
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# You may only have one siege weapon per twenty people on a team.
 
# You may only have one siege weapon per twenty people on a team.
 
# Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
 
# Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
#* Players struck are subject to [[Engulfing]] [[Shield Destroying]], [[Armor Destroying]], [[Weapon Destroying]], and [[Wounds Kill]]. Ignores armor. Is stopped by the [[Enchantment]] [[Protection from Projectiles]], but cannot be stopped by [[Missile Block]].
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#* Siege Weapons that fire a single [[projectile]] will kill a Player and Destroy all their carried [[equipment]] if the projectile touches a Player or anything they are carrying or wearing while in motion. This is stopped by the [[Enchantment]] [[Protection from Projectiles]], but cannot be stopped by [[Missile Block]] or [[Song of Deflection]].
 
#* Siege weapons that fire multiple [[projectiles]] simultaneously (such as a grapeshot catapult) count as firing [[Armor Breaking]] projectiles. Each strike from a separate projectile counts as an individual [[Armor Breaking]] strike. Both [[Protection from Projectiles]] and [[Missile Block]] may be used against these type of siege attacks. No effect on [[shields]].
 
#* Siege weapons that fire multiple [[projectiles]] simultaneously (such as a grapeshot catapult) count as firing [[Armor Breaking]] projectiles. Each strike from a separate projectile counts as an individual [[Armor Breaking]] strike. Both [[Protection from Projectiles]] and [[Missile Block]] may be used against these type of siege attacks. No effect on [[shields]].
 
#* A siege weapon may not fire at a player within 20’.
 
#* A siege weapon may not fire at a player within 20’.
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#* Siege weapons are considered normal weapons for purposes of being [[destroyed]].
 
#* Siege weapons are considered normal weapons for purposes of being [[destroyed]].
 
# Siege weapons must be approved by the game [[reeve]] prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.
 
# Siege weapons must be approved by the game [[reeve]] prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.
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'''''See Also:'''''
 
'''''See Also:'''''

Revision as of 19:57, 28 June 2017

From the V8 Rulebook

Siege Weapons are extremely powerful engines of destruction that, historically, were used for everything from anti-personnel to tearing down walls from a great distance. Examples of this type of weapon include ballistas, catapults, onagers, and trebuchets. The abilities and limitations of siege weapons are as follows:

  1. You may only have one siege weapon per twenty people on a team.
  2. Siege weapons should have a historical or fantasy counterpart that they mimic in form and function. Ammunition from siege weapons must conform to the following rules, and cannot have any additional powers unless specified by the game designers:
  3. Siege weapons must be approved by the game reeve prior to being used. Safety is of the utmost concern when determining whether a siege weapon should be allowed on the field.


See Also: