Difference between revisions of "Safety"

From AmtWiki
(Safety)
 
Line 14: Line 14:
  
 
===[[Weapon]] Construction===
 
===[[Weapon]] Construction===
A safe weapon is one that will not break bones, teeth, or regularly leave bruises when it strikes a person. Every [[weapon]] must be [[Equipment Checking|checked for legality]] by the [[Champion]] or a designated [[reeve]] prior to its use on the field each day. The hallmark of weapon legality is player safety, and as such '''safety will always trump technical compliance with weapon construction requirements.''' While a weapon may meet the technical requirements for legality it may still be unsafe in its construction or in the manner in which it is used. Use of unsafe weapons or safe weapons in an unsafe manner may result in removal from play by the [[Champion]], a [[reeve]], or other group official.
+
A safe weapon is one that will not break bones, teeth, or regularly leave bruises when it strikes a person. Every weapon must be [[Equipment Checking|checked for legality]] by the [[Champion]] or a designated [[reeve]] prior to its use on the field each day. The hallmark of weapon legality is player safety, and as such safety will always trump technical compliance with weapon construction requirements.  
 +
 
 +
'''While a [[weapon]] may meet the technical requirements for legality it may still be unsafe in its construction or in the manner in which it is used. A [[reeve]] or [[Champion]] may deem a weapon unsafe for use even though it may meet the technical construction requirements.'''
 +
 
 +
'''Some examples of technically legal but unsafe weapons might be weapons with [[core]]s so flexible as to risk core failure or other safety issues during reasonable combat, weapons made with overly hard foam, weapons with excessive tape, or weapons with excessive mass.'''
 +
 
 +
Use of unsafe weapons or safe weapons in an unsafe manner may result in removal from play by the Champion, a reeve, or other group official.
 +
 
 +
'''Paragraphs in bold listed above are part of an official rules clarification found here: [[http://www.electricsamurai.com/forums/viewtopic.php?f=64&t=29150&start=15 Overly Flexible/Breakable Weapons]]
 +
 
  
 
[[Category:Rulebook Terms]]  
 
[[Category:Rulebook Terms]]  
 
[[Category:Amtgard Terms]]
 
[[Category:Amtgard Terms]]
[[category:Combat]]
+
[[Category:Combat]]
 +
[[Category:Official Clarification]]

Revision as of 18:27, 31 March 2015

Safety

Unsafe behavior on the field can result in suspension from play at the discretion of the Champion, Monarch, or Guildmaster of Reeves.

Actions

  • If you become upset or angry go take a break. Come back when you’re ready to continue.
  • If you believe a weapon on the field is unsafe, or being used in an unsafe manner, then immediately address it politely with the wielder. If the issue persists then address it with the Champion, reeve, or a park official.
  • If you become injured on the field immediately inform any player engaged with you and remove yourself from the field of play. If you need assistance in removing yourself from play notify a nearby player or reeve.
  • If a player becomes injured in your immediate vicinity move yourself a short distance away and continue play. If the injured player appears unable to leave the field or otherwise requires assistance then remove yourself from play to offer assistance. Under no circumstances should a player attempt to stop the field of play because one person has become injured unless it is necessary to provide for the safety of the injured player.
  • If it is necessary to notify nearby players of a safety situation which requires them to stop play, then the player recognizing the situation should announce loudly “safety” to get the attention of nearby players and direct them away from the situation. If it is necessary to stop play for the entire field a player should announce loudly “emergency”. All players must avoid safety incidents while continuing play. All players must immediately stop play and cease moving until an emergency incident has been resolved.

Armor Construction

  • All armor must be safe, with no protruding edges that could injure someone.
  • All corners on any armor that will not deform under contact must come to a point no sharper than the radius of a penny.

Weapon Construction

A safe weapon is one that will not break bones, teeth, or regularly leave bruises when it strikes a person. Every weapon must be checked for legality by the Champion or a designated reeve prior to its use on the field each day. The hallmark of weapon legality is player safety, and as such safety will always trump technical compliance with weapon construction requirements.

While a weapon may meet the technical requirements for legality it may still be unsafe in its construction or in the manner in which it is used. A reeve or Champion may deem a weapon unsafe for use even though it may meet the technical construction requirements.

Some examples of technically legal but unsafe weapons might be weapons with cores so flexible as to risk core failure or other safety issues during reasonable combat, weapons made with overly hard foam, weapons with excessive tape, or weapons with excessive mass.

Use of unsafe weapons or safe weapons in an unsafe manner may result in removal from play by the Champion, a reeve, or other group official.

Paragraphs in bold listed above are part of an official rules clarification found here: [Overly Flexible/Breakable Weapons]