Difference between revisions of "Post"

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(Updated to V8 "Saucy" edition)
 
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Rules regarding Leg Wounds (More details can be found at [[Combat Rules]])
 
Rules regarding Leg Wounds (More details can be found at [[Combat Rules]])
  
A Wounded leg must have the knee in contact with the ground. The knee of the Wounded leg may be lifted from the ground briefly to enable movement so long as the unwounded leg has a knee on the ground. If the player cannot place their dead knee in contact with the ground, the player must immediately notify his/her opponent(s) of this by stating '''“posting”''' in order to avoid dropping to his/her knees. While posting, the player may not voluntarily move the foot of the wounded leg, although it may be used to pivot. Posting continues until the player dies, has their leg wound healed, or is instructed otherwise by a Reeve.
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A [[Wound]]ed leg must have the knee in contact with the ground. The knee of the Wounded leg may be lifted from the ground briefly to enable movement so long as the unwounded leg has a knee on the ground. If the player cannot or chooses not to place their dead knee in contact with the ground, the player must immediately notify their opponent(s) of this by stating “posting” in order to avoid dropping to their knees. While posting, the player may not voluntarily move the foot of the wounded leg, although it may be used to pivot. Posting continues until the player dies, has their leg wound healed, or is instructed otherwise by a [[Reeve]].
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Players with a Wounded leg who are affected by [[abilities]] which force movement may choose to ignore the requirement for dead legs to have the knee on the ground (or, if "posting," to not voluntarily move the foot of the wounded leg) for the purposes of completing the required movement. While moving in this manner, the Wounded player may not attack, cast magic, or activate abilities, but may defend themselves. Has no effect on abilities already activated, magic already cast, [[Chant]]s already in progress, or [[enchantments]] activating such as [[Phoenix Tears]]. Once the player has completed the required movement, they must re-place their knee in contact with the ground, or re-declare "posting" if unable to do so.
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A Wounded Leg is capable of receiving an additional Wound (even if “posting”), except when the knee is on the ground or during the initial placement of the knee on the ground after receiving a Wound.
  
A Wounded Leg is capable of receiving an additional Wound (even if “posting”), except when the knee is on the ground or during the initial placement of the knee on the ground after receiving a Wound.
 
{{Play Test Rules
 
|version=V8.5
 
|text=If the player cannot <span style="background-color: #FFFF00">or chooses not</span> to place their dead knee in contact with the ground, the player must immediately notify their opponent(s) of this by stating “posting”
 
}}
 
 
[[Category:Rulebook Terms]]  
 
[[Category:Rulebook Terms]]  
 
[[Category:Amtgard Terms]]
 
[[Category:Amtgard Terms]]
 
[[Category:Combat Rules]]
 
[[Category:Combat Rules]]

Latest revision as of 20:27, 22 September 2023

Rules regarding Leg Wounds (More details can be found at Combat Rules)

A Wounded leg must have the knee in contact with the ground. The knee of the Wounded leg may be lifted from the ground briefly to enable movement so long as the unwounded leg has a knee on the ground. If the player cannot or chooses not to place their dead knee in contact with the ground, the player must immediately notify their opponent(s) of this by stating “posting” in order to avoid dropping to their knees. While posting, the player may not voluntarily move the foot of the wounded leg, although it may be used to pivot. Posting continues until the player dies, has their leg wound healed, or is instructed otherwise by a Reeve.

Players with a Wounded leg who are affected by abilities which force movement may choose to ignore the requirement for dead legs to have the knee on the ground (or, if "posting," to not voluntarily move the foot of the wounded leg) for the purposes of completing the required movement. While moving in this manner, the Wounded player may not attack, cast magic, or activate abilities, but may defend themselves. Has no effect on abilities already activated, magic already cast, Chants already in progress, or enchantments activating such as Phoenix Tears. Once the player has completed the required movement, they must re-place their knee in contact with the ground, or re-declare "posting" if unable to do so.

A Wounded Leg is capable of receiving an additional Wound (even if “posting”), except when the knee is on the ground or during the initial placement of the knee on the ground after receiving a Wound.