Difference between revisions of "Persona Guidelines 7.2"

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(New page: -------------------------- ==Persona Guidelines== -------------------------- ''Taken directly from the 7.2 Rulebook the previous section is Getting Started'' ===Real History:=...)
 
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==Persona Guidelines==
 
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''Taken directly from the [[7.2]] [[Rulebook]] the previous section is [[Getting Started]]''
 
''Taken directly from the [[7.2]] [[Rulebook]] the previous section is [[Getting Started]]''
  

Revision as of 13:33, 23 January 2008

Taken directly from the 7.2 Rulebook the previous section is Getting Started

Real History:

A persona should be based on people who could have lived before 1650 AD. The name, weapons, clothing, etc. are encouraged to be historically correct. Do not impersonate a famous historical figure.

Fantasy:

The persona should be based on a book, movie, historical mythology, or a unique creation of your own. Again, do not impersonate a character from the medium you choose. Remember: Every persona must be either of an ancient, medieval, or swords and sorcery related background.

Heraldry

Create a device or insignia to display on your flags, banners, and coat of arms. The device should be unique or at least in keeping with your persona or company. You may register the device with the Guildmaster of Heraldry and the Prime Minister.

Companies

People may wish to band together as a fighting group. This group is called a company. The company should choose a name, captain, second in command and device. A person may be in no more than one company.

Households

People who wish to form a non-fighting group within the club can create a household. The household should choose a name, a Master and Mistress of the House and a device. A person may be in any number of households.

Events

There are many types of games and events held regularly. These include:
1.) Tournaments- competitions between individuals or groups for awards, honor, or challenges.

2.) Battles- involves two or more armies attacking each other for various reasons.

3.) Special Events- quests, feasts, demos, trips, revels, fairs, workshops, and other ‘games.’

The next section of the 7.2 Rulebook is Combat, Weapons and Equipment