Difference between revisions of "Nerf Herder"

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This is not a santioned [[Monster]] it is included here for wacky quest and amusment's sake. Blame [[Meggido]], I always do.
 
This is not a santioned [[Monster]] it is included here for wacky quest and amusment's sake. Blame [[Meggido]], I always do.
  
<tt>
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===Description:===
 
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A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.
Description: A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.
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====Examples:====
Examples: Han Solo
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Han Solo
Garb: Black vests, beige pants, white shirts, cowboy hats.
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===Garb:===
Weapons: Crossbows, Staves
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Black vests, beige pants, white shirts, cowboy hats.
Armor: None
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===Weapons:===
Natural Lives: 3
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Crossbows, Staves
Q/M Ratio: 1/1 (QUEST)
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===Armor:===
Type: Mystical Humanoid
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None
Immunities: Subdual, Reason
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===Natural Lives:===
Traits and Abilities:
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3
Innate Abilities:
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===Q/M Ratio:===
Vulnerabilities: Bathing
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1/1 (QUEST)
Levels:
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===Type:===
1st- 1 Additional Life
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Mystical Humanoid
2nd- Rustle-Up Nerf(1/life)
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===Immunities:===
3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
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Subdual, Reason
4th- Sluff Nerf
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===Traits and Abilities:===
5th- Rustle-Up Nerf (3/life)
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====Vulnerabilities:==== Bathing
6th- Fight While Rustling-Up Nerf (Unlimited; see note below)
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==Levels:==
Note: “Fight While Rustling-Up Nerf” allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
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*1st- 1 Additional Life
Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
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*2nd- Rustle-Up Nerf(1/life)
Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
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*3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.
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*4th- Sluff Nerf
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*5th- Rustle-Up Nerf (3/life)
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*6th- Fight While Rustling-Up Nerf (Unlimited; see note below)
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===Note:===
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*"Fight While Rustling-Up Nerf" allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
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*Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
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*Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
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*Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.

Latest revision as of 23:16, 12 November 2007

Nerf Herder

This is not a santioned Monster it is included here for wacky quest and amusment's sake. Blame Meggido, I always do.

Description:

A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.

Examples:

Han Solo

Garb:

Black vests, beige pants, white shirts, cowboy hats.

Weapons:

Crossbows, Staves

Armor:

None

Natural Lives:

3

Q/M Ratio:

1/1 (QUEST)

Type:

Mystical Humanoid

Immunities:

Subdual, Reason

Traits and Abilities:

====Vulnerabilities:==== Bathing

Levels:

  • 1st- 1 Additional Life
  • 2nd- Rustle-Up Nerf(1/life)
  • 3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
  • 4th- Sluff Nerf
  • 5th- Rustle-Up Nerf (3/life)
  • 6th- Fight While Rustling-Up Nerf (Unlimited; see note below)

Note:

  • "Fight While Rustling-Up Nerf" allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
  • Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
  • Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
  • Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.