Difference between revisions of "Necromancer (V7)"

From AmtWiki
(added this to the Archetypes category)
Line 26: Line 26:
 
[[Monster List]]
 
[[Monster List]]
  
[[Category:Rulebook Terms]]
+
[[Category:Rulebook Terms]] [[Category: Archetypes]]

Revision as of 01:11, 1 December 2009

Necromancer (Magic Archetype)

(Healer or Wizard)

Description:

The Necromancer figure is a dark and ominous one, suitably so for one who deals with corpses and is fascinated by Undeath. Necromancers are generally of evil temperament, if only due to their selfish natures and predisposition for hanging out with dead things.

Garb:

Black robes, death symbols (skulls especially), silver trim, black cowled cloak.

Essential Spells (Wizard):

Talk To Dead, Wounding, Mutual Destruction, Sever Spirit, Reanimate, Finger of Death, Vivify, Lich, Transform (Mummy, Skeleton, or Zombie only)

Suggested Spells (Wizard):

Sphere of Annihilation, Iceball, Circle of Protection, Touch of Death, Doomsday, Killing Grounds

Essential Spells (Healer):

Heal, Resurrect, Talk To Dead, Banish, Sleep, Sever Spirit, Wounding, Summon Dead

Suggested Spells (Healer):

Cure Poison, Cure Disease, Heal Extend, Touch of Death, Circle of Protection

Role-Playing Notes:

Cackle madly. Talk to dead people on the field (they don’t have to talk back or even respond). Reanimate everyone you can, but tell them “you will be my Zombie slave!” before casting it (and remind them constantly by calling them “zombie slave” every chance you get!) Try and convince any Undead you meet to be nice to you, and live up to any promises you make them. If possible, convince a friend to play a Skeleton or Zombie from the Dor Un Avathar 8.0 for the battlegame and hang out together.

Weaponry:

Don’t bother, take more spells. You are a fearsome Necromancer, after all.


Monster List