Difference between revisions of "Nautical Nights Archetypes"

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The Amtgard [[V8|Rules of Play, v.8]] [[classes]] offer near-endless possibilities for the creative-minded to explore without adding
 
The Amtgard [[V8|Rules of Play, v.8]] [[classes]] offer near-endless possibilities for the creative-minded to explore without adding
any new rules. With a little imagination and role-play, there is no need for a [[Pirate]] or Duelist class or extra rules for firearms.
+
any new rules. With a little imagination and role-play, there is no need for a [[Pirate (NN)|Pirate]] or Duelist class or extra rules for firearms.
 
Everything you need is already provided - you just have to change the names of things to fit your concept. We have provided a
 
Everything you need is already provided - you just have to change the names of things to fit your concept. We have provided a
 
few examples below, and with some minor adjustments, you can build your own personalized class using the standard rules.
 
few examples below, and with some minor adjustments, you can build your own personalized class using the standard rules.

Latest revision as of 20:00, 23 October 2017

The Amtgard Rules of Play, v.8 classes offer near-endless possibilities for the creative-minded to explore without adding any new rules. With a little imagination and role-play, there is no need for a Pirate or Duelist class or extra rules for firearms. Everything you need is already provided - you just have to change the names of things to fit your concept. We have provided a few examples below, and with some minor adjustments, you can build your own personalized class using the standard rules. After that, it's all about Looking the Part and bringing your character to life on the field!