Difference between revisions of "Natural Invulnerable Armor"

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A Type of [[Armor]]
 
A Type of [[Armor]]
  
===Discription from the [[Dor Un Avathar]]===
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===Description from the [[Dor Un Avathar]]===
 
Must be [[Mend|Mended]] instead of [[Heal|Healed]], but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a [[Heal Trait]] (such as [[Ice Heal]] or [[Stone Heal]]) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded [[Gargoyle]] and restore both points of its armor to a single leg.)
 
Must be [[Mend|Mended]] instead of [[Heal|Healed]], but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a [[Heal Trait]] (such as [[Ice Heal]] or [[Stone Heal]]) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded [[Gargoyle]] and restore both points of its armor to a single leg.)
  
 
===Listing of Critters with Natural Invulnerable Armor===
 
===Listing of Critters with Natural Invulnerable Armor===
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[[Category:Dor Un Avathar Terms]] [[Category: Rulebook Terms]]

Revision as of 18:39, 24 August 2008


Natural Invulnerable Armor

A Type of Armor

Description from the Dor Un Avathar

Must be Mended instead of Healed, but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a Heal Trait (such as Ice Heal or Stone Heal) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded Gargoyle and restore both points of its armor to a single leg.)

Listing of Critters with Natural Invulnerable Armor