Difference between revisions of "Mimic (monster)"

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Description:
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{{Template:Out of Date}}
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===Description===
  
 
Mimics, sometimes referred to as Doppelgangers, are a rare and terrifying breed of shape shifter. Able to pass themselves off as a staggering variety of human and demi-human forms, the Mimics often slay unwary travelers and assume their forms.
 
Mimics, sometimes referred to as Doppelgangers, are a rare and terrifying breed of shape shifter. Able to pass themselves off as a staggering variety of human and demi-human forms, the Mimics often slay unwary travelers and assume their forms.
Garb:
 
  
See below
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====Garb====
Type:
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As per class played.
  
Mystical Beast
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====Type====
Q/M Ratio:
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[[Mystical]] [[Beast]]
  
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====Q/M Ratio====
 
1/1
 
1/1
Armor:
 
  
Per Class (Natural) All armor worn is considered a part of the Monster and is treated as Natural; shield per Class
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====Armor====
Weapons:
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Per Class (Natural) All armor worn is considered a part of the Monster and is treated as Natural<br>
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Shield per Class
  
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====Weapons====
 
Per Class (Natural) All weapons used are considered a part of the Monster and are treated as Natural
 
Per Class (Natural) All weapons used are considered a part of the Monster and are treated as Natural
Immunities:
 
  
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====Immunities====
 
None
 
None
Natural Lives:
 
  
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====Natural Lives====
 
3
 
3
Abilities & Traits:
 
  
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====Abilities & Traits====
 
* [[Regeneration]]
 
* [[Regeneration]]
 
 
* [[Innate Magical Ability]]: [[Mimic]] (1/life) At the start of every life, the Mimic chooses which class it will play for the remainder of that life. The level of the chosen class is set at the same level of the Monster (i.e.: a 4th level Mimic may be a 4th level Healer on one life, a 4th level Monk on the next, and a 4th level Assassin on the one after that). Classes must change every life and no class may be played more than once in a battlegame. Paladins, Anti-Paladins and Raiders may not be mimicked by this Monster. All class requirements must be met in order play a chosen class (i.e.: garb, sashes, spell lists, etc.) Mimics portraying a spellcasting class may not purchase weapons, but gain the use of a single short melee weapon for free. Mimics cannot use bows or projectiles, unless these are gained through Dopplegang.
 
* [[Innate Magical Ability]]: [[Mimic]] (1/life) At the start of every life, the Mimic chooses which class it will play for the remainder of that life. The level of the chosen class is set at the same level of the Monster (i.e.: a 4th level Mimic may be a 4th level Healer on one life, a 4th level Monk on the next, and a 4th level Assassin on the one after that). Classes must change every life and no class may be played more than once in a battlegame. Paladins, Anti-Paladins and Raiders may not be mimicked by this Monster. All class requirements must be met in order play a chosen class (i.e.: garb, sashes, spell lists, etc.) Mimics portraying a spellcasting class may not purchase weapons, but gain the use of a single short melee weapon for free. Mimics cannot use bows or projectiles, unless these are gained through Dopplegang.
 
 
* [[Innate Magical Ability]]: [[Dopplegang]] (1/game)
 
* [[Innate Magical Ability]]: [[Dopplegang]] (1/game)
  
Levels:
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====Levels====
 
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*1st - As above
1st As above
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*2nd - +1 Natural Lives (total 4)
 
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*3rd - Gains [[Immunity]]: [[Magic]]
2nd +1 Natural Lives (total 4)
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*4th - [[Dopplegang]] becomes (2/game)
 
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*5th Gains [[Innate Magical Ability]]: [[Steal Life]] (1/game)
3rd Gains Immunity?: Magic
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*6th [[Dopplegang]] becomes (1/life)
 
 
4th Dopplegang becomes (2/game)
 
 
 
5th Gains Innate Magical Ability: Steal Life (1/game)
 
 
 
6th Dopplegang becomes (1/life)
 
  
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====Player Notes====
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[[Grendel]] says: I.E. One of the most broken 1:1 monsters in the game. Play this one kids.
  
 
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[[category: 1/1 Monsters]]
====Player Notes====
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[[category: Broken 1/1 Monsters]]
Grendel says: I.E. One of the most broken 1:1 monsters in the game. play this one kids.
 

Latest revision as of 03:59, 21 April 2018

Notice

The following rules are from an out of date rule-set

Description

Mimics, sometimes referred to as Doppelgangers, are a rare and terrifying breed of shape shifter. Able to pass themselves off as a staggering variety of human and demi-human forms, the Mimics often slay unwary travelers and assume their forms.

Garb

As per class played.

Type

Mystical Beast

Q/M Ratio

1/1

Armor

Per Class (Natural) All armor worn is considered a part of the Monster and is treated as Natural
Shield per Class

Weapons

Per Class (Natural) All weapons used are considered a part of the Monster and are treated as Natural

Immunities

None

Natural Lives

3

Abilities & Traits

  • Regeneration
  • Innate Magical Ability: Mimic (1/life) At the start of every life, the Mimic chooses which class it will play for the remainder of that life. The level of the chosen class is set at the same level of the Monster (i.e.: a 4th level Mimic may be a 4th level Healer on one life, a 4th level Monk on the next, and a 4th level Assassin on the one after that). Classes must change every life and no class may be played more than once in a battlegame. Paladins, Anti-Paladins and Raiders may not be mimicked by this Monster. All class requirements must be met in order play a chosen class (i.e.: garb, sashes, spell lists, etc.) Mimics portraying a spellcasting class may not purchase weapons, but gain the use of a single short melee weapon for free. Mimics cannot use bows or projectiles, unless these are gained through Dopplegang.
  • Innate Magical Ability: Dopplegang (1/game)

Levels

Player Notes

Grendel says: I.E. One of the most broken 1:1 monsters in the game. Play this one kids.