Difference between revisions of "Lich (Monster)"
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(New page: ===Description:=== Liches are wizards who have used their Art to prolong their existence by becoming undead. ===Garb:=== Yellow Sash. Suggested: a skull mask or other "undead" looking ga...) |
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1 per spell purchased | 1 per spell purchased | ||
===Abilities & Traits:=== | ===Abilities & Traits:=== | ||
− | + | *[[Neutral]] | |
− | + | *[[Magic-Caster]]: Wizard Becoming a Lich is treated as an additional life for the Wizard for all purposes, including magic. Liches who use [[Mutual Destruction]] become [[Banish|Banished]] rather than losing a life. Liches who use the [[Transform]] spell can only transform beings into [[Undead]] Monsters. | |
− | + | *[[Vulnerability]]: [[Bound]] Liches are bound to within a circle made by a 10 feet piece of yellow cloth. This cloth must be placed on the battlefield within 100 feet of where they last died. Thus each time a Lich dies, it can move its circle up to 100 feet from where it last was. It cannot be within 100 feet of a base or Nirvana. They may not leave this circle. | |
==Levels:== | ==Levels:== |
Revision as of 20:56, 15 August 2007
Contents
Description:
Liches are wizards who have used their Art to prolong their existence by becoming undead.
Garb:
Yellow Sash. Suggested: a skull mask or other "undead" looking garb and makeup.
Summoned By:
Wizard (5), Lich Player Lives/Life: 0, Wizards who become Liches gain additional lives, one life per use purchased.
Type:
Q/M Ratio:
2/1
Armor:
None
Weapons:
As per Wizard
Immunities:
Control, Death School, Poison
Natural Lives:
1 per spell purchased
Abilities & Traits:
- Neutral
- Magic-Caster: Wizard Becoming a Lich is treated as an additional life for the Wizard for all purposes, including magic. Liches who use Mutual Destruction become Banished rather than losing a life. Liches who use the Transform spell can only transform beings into Undead Monsters.
- Vulnerability: Bound Liches are bound to within a circle made by a 10 feet piece of yellow cloth. This cloth must be placed on the battlefield within 100 feet of where they last died. Thus each time a Lich dies, it can move its circle up to 100 feet from where it last was. It cannot be within 100 feet of a base or Nirvana. They may not leave this circle.
Levels:
As Wizard Class