Helm

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Up to one point may be awarded to the worn torso armor for wearing a helm on the head. The helm must cover at least 50% of the area from the base of the neck upwards. The helm must be of a historical or swords and sorcery fantasy design. The helm bonus is negated if the helm is removed.

There are two types of helms: Light Helms, and Heavy Helms. Light Helms (e.g. arming cap, coif, etc.) must meet the requirements of at least Strong Leather or Chainmail armor. The torso armor bonus received for a Light Helm may not exceed the maximum value for the armor type. Heavy Helms (e.g. Spangenhelm, Crusader Helm) must meet the requirements of Plate armor and additionally be made of at least 16 gauge metal.

The torso armor bonus received from a Heavy Helm may allow the wearer to exceed the maximum value for the armor type.