Gypsy

From AmtWiki
Revision as of 22:16, 9 November 2007 by 71.1.232.143 (talk) (New page: Description: Whether due to culture, choice or happenstance, Gypsies are known far and wide for their nomadic life-style, brightly colored clothes and robust love for life on the open roa...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Description:

Whether due to culture, choice or happenstance, Gypsies are known far and wide for their nomadic life-style, brightly colored clothes and robust love for life on the open road. After generations of seemingly aimless wandering, Gypsies have very little to call their own, and are thus viewed with great suspicion by many folk, who see them (sometimes rightly) as penniless vagabonds earning a living through wits and thievery. In truth, Gypsies have a strong bond to one another, and no one else. They are capable fighters, cunning, tricksters and many older Gypsies have perfected no small amount of magical skill. To slay such an elder often has fatal consequences for the killer. Garb:

Silver sash and multi-colored headband or bandana. Type:

Standard Humanoid Q/M Ratio:

1/1 Armor:

None Weapons:

Melee Dagger, Throwing Immunities:

None Natural Lives:

4 Abilities & Traits:

   * Banding? (Gypsies)
   * Innate Ability: Ambidexterity
   * Vulnerability: Beneficent (only to other Gypsies)
   * Vulnerability: Altered Effect Affected by Bardic Presence? as a Barbarian.

Levels:

1st As above

2nd Gains Bardic Talent? Trait, May now use Short weapons

3rd Gains Innate Ability: Poison Weapon (1/game), or Gains Innate Ability: Pass Without Trace (2/game)

4th Gains Healing Gifts? Trait, or May now ear one point of normal armor and use a small shield, or Gains Innate Ability: Steal Object? (2/game)

5th Gains Bardic Skill? Trait, Gains Magic-Like Ability: Dying Gasp Curse? (1/game)

6th Gains Nature's Awakening? Trait, or Steal Object becomes (1/life)