Difference between revisions of "Gypsy"

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(New page: Description: Whether due to culture, choice or happenstance, Gypsies are known far and wide for their nomadic life-style, brightly colored clothes and robust love for life on the open roa...)
 
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Description:
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==Gypsy==
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(''[[Alternate Class]]'')
  
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===Description:===
 
Whether due to culture, choice or happenstance, Gypsies are known far and wide for their nomadic life-style, brightly colored clothes and robust love for life on the open road. After generations of seemingly aimless wandering, Gypsies have very little to call their own, and are thus viewed with great suspicion by many folk, who see them (sometimes rightly) as penniless vagabonds earning a living through wits and thievery. In truth, Gypsies have a strong bond to one another, and no one else. They are capable fighters, cunning, tricksters and many older Gypsies have perfected no small amount of magical skill. To slay such an elder often has fatal consequences for the killer.
 
Whether due to culture, choice or happenstance, Gypsies are known far and wide for their nomadic life-style, brightly colored clothes and robust love for life on the open road. After generations of seemingly aimless wandering, Gypsies have very little to call their own, and are thus viewed with great suspicion by many folk, who see them (sometimes rightly) as penniless vagabonds earning a living through wits and thievery. In truth, Gypsies have a strong bond to one another, and no one else. They are capable fighters, cunning, tricksters and many older Gypsies have perfected no small amount of magical skill. To slay such an elder often has fatal consequences for the killer.
Garb:
 
  
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===Garb:===
 
Silver sash and multi-colored headband or bandana.
 
Silver sash and multi-colored headband or bandana.
Type:
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===Type:===
 
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[[Standard]] [[Humanoid]]
Standard Humanoid
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===Q/M Ratio:===
Q/M Ratio:
 
 
 
 
1/1
 
1/1
Armor:
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===[[Armor]]:===
 
 
 
None
 
None
Weapons:
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===Weapons:===
 
 
 
Melee Dagger, Throwing
 
Melee Dagger, Throwing
Immunities:
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===Immunities:===
 
 
 
None
 
None
Natural Lives:
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===Natural Lives:===
 
 
 
4
 
4
Abilities & Traits:
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===Abilities & Traits:===
 
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*[[Banding]] (Gypsies)
    * Banding? (Gypsies)
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*[[Innate Ability]]: [[Ambidexterity]]
    * Innate Ability: Ambidexterity
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*[[Vulnerability]]: [[Beneficent]] (only to other Gypsies)
    * Vulnerability: Beneficent (only to other Gypsies)
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*[[Vulnerability]]: [[Altered Effect]] Affected by Bardic [[Presence]] as a [[Barbarian]].
    * Vulnerability: Altered Effect Affected by Bardic Presence? as a Barbarian.
 
 
 
Levels:
 
 
 
1st As above
 
 
 
2nd Gains Bardic Talent? Trait, May now use Short weapons
 
 
 
3rd Gains Innate Ability: Poison Weapon (1/game), or Gains Innate Ability: Pass Without Trace (2/game)
 
 
 
4th Gains Healing Gifts? Trait, or May now ear one point of normal armor and use a small shield, or Gains Innate Ability: Steal Object? (2/game)
 
  
5th Gains Bardic Skill? Trait, Gains Magic-Like Ability: Dying Gasp Curse? (1/game)
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==Levels:==
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*1st* As above
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*2nd* Gains [[Bardic Talent]] Trait, May now use Short weapons
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*3rd* Gains [[Innate Ability]]: [[Poison Weapon]] (1/game), or Gains [[Innate Ability]]: [[Pass Without Trace]] (2/game)
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*4th* Gains [[Healing Gifts]] Trait, or May now ear one point of normal armor and use a small shield, or Gains [[Innate Ability]]: [[Steal Object]] (2/game)
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*5th* Gains [[Bardic Skill]] Trait, Gains [[Magic-Like Ability]]: [[Dying Gasp Curse]] (1/game)
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*6th* Gains [[Nature's Awakening]] Trait, or Steal Object becomes (1/life)
  
6th Gains Nature's Awakening? Trait, or Steal Object becomes (1/life)
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[[Monster List]]

Revision as of 20:51, 12 November 2007

Gypsy

(Alternate Class)

Description:

Whether due to culture, choice or happenstance, Gypsies are known far and wide for their nomadic life-style, brightly colored clothes and robust love for life on the open road. After generations of seemingly aimless wandering, Gypsies have very little to call their own, and are thus viewed with great suspicion by many folk, who see them (sometimes rightly) as penniless vagabonds earning a living through wits and thievery. In truth, Gypsies have a strong bond to one another, and no one else. They are capable fighters, cunning, tricksters and many older Gypsies have perfected no small amount of magical skill. To slay such an elder often has fatal consequences for the killer.

Garb:

Silver sash and multi-colored headband or bandana.

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

None

Weapons:

Melee Dagger, Throwing

Immunities:

None

Natural Lives:

4

Abilities & Traits:

Levels:


Monster List