Great Cat
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Contents
Description:
Great Cats come in many varieties, the most famous being Tigers, Panthers, Lions, and Cheetahs. All are powerful predators, roaming their territories with fierce carnivorous instinct, pausing only to kill and devour their next meals.
Garb:
Prints with patterns indicative of the Cat you are playing (i.e.: tiger stripes, cheetah spots) or tawny yellow, black or plain white. Of course, tails and ears help tremendously.
Type:
Q/M Ratio:
2/1
Armor:
2 points Natural
Weapons:
Two short swords (Natural)
Immunities:
Subdual
Natural Lives:
3
Abilities & Traits:
- Strong
- Innate Ability: Pass Without Trace (1/game)
- Innate Ability: Rapid Heal (1/life) Self only
Levels:
None
Changing Their Spots : Giants Cats of Every Stripe
There has always been more than one way to skin a cat, and as such, there is more than one way to play a Cat within Amtgard. The following variations are to help keep things interesting and the questors jumping at your park. Enjoy.
- Pumas*: As above except gains Innate Ability: Leap (1/life). Garb should be tawny fur with tuffed white ears.
- Cheetahs*: As above except gains Innate Ability: Sneak (1/life). Garb is typical spotted “leopard” print.
- Tigers*: As above except gains Innate Ability: Blend (1/life). Garb is orange, black and white stripes for regular tigers, or just black and white stripes for the “snow tiger” variety.
- Lions*: As above except gains Innate Ability: Sneak (1/life) and Innate Ability: Leap (1/life). Lions should have tawny fur and darker brown manes.
- Jaguars*: As above except gains Innate Ability: Leap (1/life) and Innate Ability: Blend (1/life). Garb in tan, tawny or solid black, as appropriate.