Great Cat

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Revision as of 15:57, 10 August 2009 by LucasTheLost (talk | contribs)

Description:

Great Cats come in many varieties, the most famous being Tigers, Panthers, Lions, and Cheetahs. All are powerful predators, roaming their territories with fierce carnivorous instinct, pausing only to kill and devour their next meals.

Garb:

Prints with patterns indicative of the Cat you are playing (i.e.: tiger stripes, cheetah spots) or tawny yellow, black or plain white. Of course, tails and ears help tremendously.

Type:

Standard Beast

Q/M Ratio:

2/1

Armor:

2 points Natural

Weapons:

Two short swords (Natural)

Immunities:

Subdual

Natural Lives:

3

Abilities & Traits:

Levels:

None

Changing Their Spots : Giants Cats of Every Stripe

There has always been more than one way to skin a cat, and as such, there is more than one way to play a Cat within Amtgard. The following variations are to help keep things interesting and the questors jumping at your park. Enjoy.

  • Pumas*: As above except gains Innate Ability: Leap (1/life). Garb should be tawny fur with tuffed white ears.
  • Cheetahs*: As above except gains Innate Ability: Sneak (1/life). Garb is typical spotted “leopard” print.
  • Tigers*: As above except gains Innate Ability: Blend (1/life). Garb is orange, black and white stripes for regular tigers, or just black and white stripes for the “snow tiger” variety.
  • Lions*: As above except gains Innate Ability: Sneak (1/life) and Innate Ability: Leap (1/life). Lions should have tawny fur and darker brown manes.
  • Jaguars*: As above except gains Innate Ability: Leap (1/life) and Innate Ability: Blend (1/life). Garb in tan, tawny or solid black, as appropriate.

Monster List