Difference between revisions of "Fixed Enchantment"

From AmtWiki
Line 18: Line 18:
  
 
===Listing of Fixed Enchantments===
 
===Listing of Fixed Enchantments===
*[[Killing Grounds]] Black strip
+
*[[Killing Grounds]], [[Black]] strip
*[[Flamewall]]
+
*[[Flamewall]], [[Brown]] Strip
*[[Anti-Magic]]
+
*[[Anti-Magic]],
*[[Circle of Protection]]
+
*[[Circle of Protection]],
*[[Forcewall]]
+
*[[Forcewall]],
*[[Silence]]
+
*[[Silence]],
*[[Thornwall]]
+
*[[Thornwall]],
*[[Immolation]]
+
*[[Immolation]],
  
 
[[Category : Rulebook Terms]]
 
[[Category : Rulebook Terms]]

Revision as of 02:41, 5 June 2008

From the Rulebook section Amtgard Magic

Fixed Enchanments are

A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around the enchantment, it is removed by the appropriate magic, or the caster dies. These do not prohibit the caster from carrying a normal enchantment.

  • a Fixed enchantments are considered to extend upwards to the sky for game purposes. Even flying creatures are impeded by them.
  • b Fixed enchantments, unless otherwise noted in the magic’s description, may never be pre-placed before casting.
  • c Reeves, if requested, may assist in the placing of a magic-user’s markers for a fixed enchantment.

Rules of Fixed Enchantments

  • a. Disappear (never to return) when their caster dies or travels farther than 100 feet from them.
  • b. Are considered to be on the area of ground and do not dissipate when other magic is cast.
  • c. A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.

Listing of Fixed Enchantments