Difference between revisions of "Equipment"

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(New page: According to the Rulebook 'equipment' is everything that you carry that has an in game effect. Your enchantment strips to your Weapon to the bottle of watter you...)
 
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According to the [[Rulebook]] 'equipment' is everything that you carry that has an in game effect. Your [[Ribbon|enchantment strips]] to your [[weapons|Weapon]] to the bottle of watter you carry as part of your [[Antidote to Poison]] [[ablity|Ablities and Traits]].
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Equipment is basically everything you carry that has an in-game effect. This includes items such as:
===[[Ribbon|Ribbons and Strips]]===
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*[[Weapon]]s
*1* All ribbons (also called cloths or strips) must be at least two inches wide and eighteen inches in length, and clearly visible
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*[[Shield]]s
(not hidden behind equipment or a shield) on the person or object they are applied to.
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*[[Armor]]
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*[[Sash]]es
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*[[Enchantment Strips]]
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*[[Magic Items]]
  
*2* Armbands and headbands act in all ways like ribbons and must follow their rules.
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'''''See Also:'''''
Each color ribbon has a different meaning to allow quick identification.
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*[[Combat Rules]]
 
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*[[Weapon Types, Shields, and Equipment]]
*Red:* [[Red Weapon|Red Weapons]] and [[Berserking|Berserk]] [[Barbarians|Barbarian]].
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*[[Equipment Checking]]
 
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[[Category:Rulebook Terms]]  
*Black:* Killing effects such as [[Touch of Death]], [[Poison Weapon]], [[Death Fields]], etc.
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[[Category:Equipment Rules]]
 
 
*Orange:* Flame effects such as [[Flame Arrows]], [[Lava]], etc.
 
 
 
*Gold:* Reeves and items that may not be touched or attacked
 
 
 
====Class ribbons for [[Enchantment|enchantments]] and [[magical effects|Amtgard Magic]].====
 
*Green:* [[Druid|Druidic Enchantments]]
 
 
 
*White:* [[Healer|Healer Enchantments]]
 
 
 
*Yellow:* [[Wizard|Wizard Enchantments]]
 
 
 
*Light Blue:* [[Bard|Bard Enchantments]]
 
 
 
==[[Weapon]]==
 
Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before
 
1650 AD. All weapons can be broken into three parts:
 
 
 
*1* [[Strike-Legal]]: This refers to a portion of the weapon that is at least 2.5 inches in diameter (flat blades require 1.5 inches of foam
 
on a striking surface and may not pass their tip through a 2.25 inch ring) and will not leave marks, bruises, or broken bones when
 
used to hit your opponent. This is the only area of a weapon that counts as a legal blow. Stab-only weapons are still required to
 
have six inches of strike-legal surface on any stabbing end for safety. This must be covered in a durable, opaque cloth.
 
 
 
*2* [[Padding]]: This refers to the portion of the weapon that has at least half an inch of foam over the weapon core and is designed to
 
limit the injuries done from accidental contact with that part of the weapon.
 
 
 
*3* [[Handle]]: Refers to the unpadded part of the weapon where it is held.
 
 
 
==[[Weapon Types]]==
 
Below is a list of weapon categories and their construction requirements.
 
See the Equipment Construction section for more information.
 
===[[Projectiles]]===
 
Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried.
 
Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword).
 
Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by
 
[[Enchantment|enchantments]] or [[Class Abilities]] (not to be confused with [[Class Traits]]) may only be destroyed by [[Spells|Spell]] or [[magic balls|Magic Ball]]. *Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.*
 
 
 
===[[Dagger]]===
 
A slashing or piercing weapon up to 18 inches long.
 
At least ten inches of its total length must be [[Strike-Legal]].
 
===[[Short Weapon]]===
 
slashing, piercing, or bludgeoning weapons more
 
than 18 inches up to 36 inches in total length. The [[Pommel]] and
 
[[Handle|handle]] of the weapon can be no longer than 1/3 of the weapon’s
 
total length. At least 2/3 of its length must be [[Strike-Legal]].
 
===[[Long Weapon]]===
 
Slashing, piercing, or bludgeoning weapons more than 36
 
inches up to a maximum of 48 inches. The [[Pommel|pommel]] and [[handle|Handle]] of
 
the weapon can be no longer than 1/3 of the weapon’s total length.
 
If used to slash or bludgeon, at least 2/3 of its length must be strike
 
legal.
 
===[[Reach]]===
 
slashing, piercing, or bludgeoning weapons more than
 
48 inches up to a maximum of 60 inches. The [[Pommel|pommel]] and [[handle|Handle]]
 
of the weapon can be no longer than 1/3 of the weapon’s total
 
length. If used to slash or bludgeon, at least 2/3 of its length must be
 
[[Strike-Legal]].
 
===[[Hinged Weapons]]===
 
With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking
 
edge. Chains on these weapons must be wrapped in [[Foam|foam]] with less than half an inch of the rope exposed at any point. The
 
combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not
 
exceed 36 inches. The top 50% of the non-rope and [[Strike-Legal]] portion of the weapon must be padded.
 
===[[Madu]]===
 
A shield joined to a [[Polearm|polearm]]. The polearm portion of the madu may be shorter than the normal five feet. Only usable
 
if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all
 
of it is disabled. Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters. [[Magic|Amtgard Magic]] and abilities that affect any part of the madu, such as [[Imbue Shield]], affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be [[courtesy padded|Courtesy Padding]]. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
 
===[[Spear]]===
 
Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must
 
have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
 
===[[Staff]]===
 
Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking
 
surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered
 
wooden for purposes of being targeted by spells or affecting monsters.
 
===[[Polearm]]===
 
At least five feet in length. Includes spears but may also have
 
slashing edges (minimum 1 foot in length for a striking edge, must have [[Padding|padding]]
 
on upper 1/3 of length). Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters.
 
===[[Bow]]===
 
Arrows from a [[Long Bow|longbow]] do base four points of damage. Arrows from a
 
[[Short Bow|short bow]] do base two points of damage. Hand [[crossbows|Crossbow]] are considered short bows
 
while two-handed crossbows are considered longbows. See the [[Archery]] section for
 
more complete descriptions. Bows, crossbows, and arrows are considered wooden for
 
purposes of being targeted by spells or affecting monsters.
 
 
 
====[[Magic Weapon]]====
 
[[Relic|Relics]] and weapons bearing an [[Enchantment]] other than [[Stun Weapon]].
 
 
 
==[[Shield|Shields]]==
 
Shields are considered wooden for purposes of being targeted by [[Spell|spells]] or monster abilities. All shield measurements are the exterior
 
surface area on a flat plane.
 
 
 
*1* [[Buckler|Bucklers]] are a type of small shield that is strapped to a forearm instead of wielded in a hand. Anyone allowed to use a small shield may use a single buckler. *Note: This does not allow use of both a shield and a buckler.*
 
 
 
*2* Shields struck by effects that break shields (such as Red weapons) retain this damage until repaired, therefore receiving two such
 
strikes from one player and one such strike from another player ten minutes later is sufficient to destroy the shield.
 
 
 
*3* All shields must either be strapped to an arm or gripped in a hand. A blow that strikes a non-wielded shield strapped to a player,
 
such as a shield slung across a back, is considered to strike the player as if the shield had not been there. A player may only wield
 
one shield at a time.
 
 
 
*4* A [[Large Shield|large shield]] is no larger than eight square feet (38.3 inches in diameter).
 
 
 
*5* A [[Medium Shield|medium shield]] is no larger than five square feet (30.28 inches in diameter).
 
 
 
*6* A [[Small Shield|small shield]] is no larger than three square feet (23.45 inches in diameter).
 
 
 
*7* Non-round shields may not be wider than two feet.
 

Latest revision as of 16:25, 26 July 2018

Equipment is basically everything you carry that has an in-game effect. This includes items such as:

See Also: