Difference between revisions of "Definition of Immunities"

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==NOTE: This is an outdated rule, please see the [[Current Rule Book]]==
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Having an immunity does what one would expect. You can not be harmed by that specific thing.
 
Having an immunity does what one would expect. You can not be harmed by that specific thing.
  
 
For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison.
 
For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison.
  
List of immunities (for standard classes):
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===List of immunities (for standard classes):===
  
[[Control]]<BR>
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*[[Control]]<BR>
[[Death]] (It means death magic)<BR>
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*[[Death]] (It means death magic)<BR>
[[Flame]]<BR>
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*[[Flame School|Flame]]<BR>
[[Poison]]<BR>
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*[[Poison]]<BR>
[[Subdual]]<BR>
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*[[Subdual]]<BR>
[[Trap]]s<BR>
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*[[Trap]]s<BR>
  
 
'''Glossary definition of [[immunity]]'''
 
'''Glossary definition of [[immunity]]'''
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[[Category:Outdated]]

Latest revision as of 19:06, 23 October 2017

NOTE: This is an outdated rule, please see the Current Rule Book

Having an immunity does what one would expect. You can not be harmed by that specific thing.

For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison.

List of immunities (for standard classes):

Glossary definition of immunity