Difference between revisions of "Aquatic Terrain"

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Terrain types refer to either actual terrain on the field (such as trees, large rocks, shadows, etc.) or areas marked off by [[reeves]] in some way and designated a specific terrain type. Some terrain types have specific effects on those who enter them, while others are designated solely for the purpose of [[monster abilities]].
 
Terrain types refer to either actual terrain on the field (such as trees, large rocks, shadows, etc.) or areas marked off by [[reeves]] in some way and designated a specific terrain type. Some terrain types have specific effects on those who enter them, while others are designated solely for the purpose of [[monster abilities]].
  
===Current (Jetstream)===
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===Index===
Denoted by a silver tarp on the ground or silver tape placed around the area with a large silver arrow pointing in one direction. Anyone entering a slipstream must immediately move in the direction of the arrow until they are no longer in the terrain. Will not affect [[insubstantial]] characters.
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[[:Category:Nautical Nights Terrain|List of all Nautical Nights Terrain Types]]
 
 
===Current (Vortex)===
 
Denoted by a silver tarp on the ground or silver tape placed around the area with a silver spiral in the center. Anyone entering a Vortex will be slain in ten
 
seconds unless pulled free or moved out of the area with [[Shove]], [[Teleport]], etc. Players should make a big deal of spinning and calling for help while in a Vortex.
 
 
 
===Jellyfish Swarm===
 
Denoted by pink tape placed around the area and pink and blue ribbons hanging from trees, etc. Anyone entering a Jellyfish Swarm is immediately [[Stunned]] for 30  seconds, after which point they are free to act normally.
 
 
 
===Raging Storm===
 
This terrain effect requires the use of one or more Reeves. [[Reeves]] should be given unlimited [[Shoves]], [[Throws]], [[Lightning Bolts]],
 
[[Iceballs]], etc. Reeves may use these abilities on any players who approach them, but should be doing so in a manner that is fair to both sides.
 
 
 
===Seaweed Bed===
 
Denoted by dark green tape placed around the area and/or dark green streamers hanging from trees, etc. A nonaquatic player who enters a seaweed bed must crawl on their knees and will die in ten seconds unless dragged free or moved out of the area with [[Shove]], [[Teleport]], etc. An [[Aquatic]] player is [[Stopped]] for thirty seconds, but may thereafter act normally. Does not affect [[Insubstantial]] or [[Large]] players.
 
 
 
===Water (Deep)===
 
Denoted by dark blue tape around the area. Any non-[[Aquatic]] player who enters deep water must move on their knees and will drown and die in ten seconds. Does not affect [[Insubstantial]] or Aquatic players.
 
 
 
===Water===
 
Denoted with silver tarp on ground or silver tape placed around the area. All creatures entering this area must drop to their knees while moving through it unless
 
they are [[Aquatic]], [[Large]], or [[flying]].
 
  
 
[[Category:Nautical Nights]]
 
[[Category:Nautical Nights]]

Latest revision as of 22:18, 7 May 2018

Description

Terrain types refer to either actual terrain on the field (such as trees, large rocks, shadows, etc.) or areas marked off by reeves in some way and designated a specific terrain type. Some terrain types have specific effects on those who enter them, while others are designated solely for the purpose of monster abilities.

Index

List of all Nautical Nights Terrain Types