Anti-Paladin

From AmtWiki
Revision as of 18:30, 10 March 2008 by Linden (talk | contribs)

Anti-Paladin Class

 Anti-Paladin.gif

From the Amtgard 7.0 rules

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood

Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for twelve weeks before then can begin to recive credits in the class.

Armor:

Up to 4 points

Shields:

Large

Weapons:

All Melee, javelins

Immunities:

Immunity to Control

Lives:

4

Abilities & Traits:

Levels

-1st None

-2nd Touch of Death (ex) (1/game)

-3rd Poison Weapon (ex) (1/game)

-4th Steal Life (m) (1/game)

-5th Innate Ability (choose one before game starts):

-6th Immunity to Flame

Innate Ability (choose one before game starts):

See also Guildmaster of Anti-Paladins


Check out the Class or Abilities and Traits pages for more information.