Difference between revisions of "Anti-Paladin"

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(New page: ------------- ==Anti-Paladin Class== -------------- ===From the Amtgard 7.0 rules=== These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qu...)
 
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====Levels====
 
====Levels====
 
-1st None
 
-1st None
 +
 
-2nd [[Touch of Death]] (ex) (1/game)
 
-2nd [[Touch of Death]] (ex) (1/game)
 +
 
-3rd [[Poison Weapon]] (ex) (1/game)
 
-3rd [[Poison Weapon]] (ex) (1/game)
 +
 
-4th [[Steal Life]] (m) (1/game)
 
-4th [[Steal Life]] (m) (1/game)
 +
 
-5th [[Innate Ability]] (choose one before game starts):
 
-5th [[Innate Ability]] (choose one before game starts):
**a. [[Poison Weapon]] becomes (2/game)
+
*a. [[Poison Weapon]] becomes (2/game)
**b. [[Touch of Death]] becomes (1/life)
+
*b. [[Touch of Death]] becomes (1/life)
 +
 
 
-6th [[Immunity to Flame]]
 
-6th [[Immunity to Flame]]
**a.[[Innate Ability]] (choose one before game starts):
+
 
[[Fear]] (m) (2/game)
+
[[Innate Ability]] (choose one before game starts):
**b. [[Reanimate]] (m) (1/game)
+
*a. [[Fear]] (m) (2/game)
 +
*b. [[Reanimate]] (m) (1/game)
  
 
====See also [[Guildmaster of Anti-Paladins]]====
 
====See also [[Guildmaster of Anti-Paladins]]====
 
---------------------
 
---------------------
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.

Revision as of 15:26, 14 November 2007


Anti-Paladin Class


From the Amtgard 7.0 rules

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood

Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for twelve weeks before then can begin to recive credits in the class.

Armor:

Up to 4 points

Shields:

Large

Weapons:

All Melee, javelins

Immunities:

Immunity to Control

Lives:

4

Abilities & Traits:

Levels

-1st None

-2nd Touch of Death (ex) (1/game)

-3rd Poison Weapon (ex) (1/game)

-4th Steal Life (m) (1/game)

-5th Innate Ability (choose one before game starts):

-6th Immunity to Flame

Innate Ability (choose one before game starts):

See also Guildmaster of Anti-Paladins


Check out the Class or Abilities and Traits pages for more information.