Hybrid

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Revision as of 15:08, 22 August 2007 by Linden (talk | contribs) (New page: A style of combat put forth in 6.1 that attempts to combine Shot In Motion and Atomic Clock. Basically it plays like Shot in Motion except for hits to an arm throwing a shot, ...)
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A style of combat put forth in 6.1 that attempts to combine Shot In Motion and Atomic Clock. Basically it plays like Shot in Motion except for hits to an arm throwing a shot, in which case the shot stops immediately (as in Atomic Clock). Many proponents of AC and SiM are vehemently opposed to Hybrid.

Aramithris has stated this is the way Burning Lands has always played it.

Was replaced in 7.0 by Short Clock.