Short Clock
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Revision as of 15:00, 22 August 2007 by Linden (talk | contribs) (New page: A fighting system which attempts to compromise between Atomic Clock and Shot In Motion, which allows for a short time period for a shot to finish, usually defined as a half-second....)
A fighting system which attempts to compromise between Atomic Clock and Shot In Motion, which allows for a short time period for a shot to finish, usually defined as a half-second. Also defined as phonetic clock, or any blow that strikes within the sound made by the first. This is a significantly different compromise than the one put forth in 6.1, which is Hybrid.
This is the new system defined under 6.5.