Elder Barbarian

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Note: This class is not recognized by the Rules committee or Amtgard seven Group.

This is the Master Class for Barbarian.

Elder Barbarian
The Elder Barbarian has survived many wars and countless battles, earning enough reputation throughout their life to lead hordes unquestioningly.
Examples: William Wallace, Ghengis Khan, Achilles, Ajax, Atilla the Hun, Leif Ericson.
Requirements: Level 6 Barbarian + An additional 13 Credits as Lv. 6 Barbarian
Limitations: One per ten barbarians.
Garb: Leather, furs, bone, browns, blues, reds. Leather or Fur sash with a Blue Headband.
Armor: 2
Shields: All
Weapons: All melee, Short bow.
Immunities: Subdual
Lives: 5

Abilities and Traits

Level 1:
As per Lv. 6 Barbarian
May now carry enchantments.

Level 2:
Armor of Quality
Barbarian Herbs 1/life As per heal spell, is non magical in nature. May only be used on self.

Level 3:
Total of lives increase to 6
Immunity to Control: The Elder Barbarian is a manifestation of the emotion Rage. Attempting to control him would be like attempting to control a forest fire.
Berserk becomes 3/game on last three lives.

Level 4:
Mob Mentality: Immediately after calling "Berserk" (it must be immediatly after) the Elder Barbarian can call "Mob Mentality" any Barbarians, on either team, within 20 feet automatically goes into Berserk. This does not count against their Berserk count, and they may use fight after death if they would normally have it. 1/game Last life only.

Level 5:
Choose one of the following:
Barbarian Herbs becomes 8/game.
Or
Improve Weapon 1/life

Level 6: Mob Mentality becomes 3/game Last three lives only.

Clarification

Berserk: Tie a red ribbon or headband on the user, the user now gains two points of natural armor at all hit locations, and all weapons become red. Notes: The user may not Run from odds of a less than 5:1 ratio, but may run from any magic user. The users weapons must be at least be 24 inches in length. For clarification: Any equipped enchantments are destroyed upon entering "Berserk". However, items like Improve Weapon, and Poison Weapon are not enchantments.