Paladin
Contents
Paladin Class
From the 7.0 Rules
The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.
Examples:
Joan of Arc, Galahad, Bovide, King Arthur, Roland,Percival, the Twelve Peers of France, Don Quixote, Arcite,Palamon, Dietrich von Bern
Garb:
Must wear a white belt and have a White Phoenix openly displayed on clothing or Armor. Paladin symbols must be at least 5 inches by 5 inches.
Requirement:
Must have been a Knight for 12 weeks before they can begin accumulating credits.
Armor:
4 points
Shields:
Weapons:
All melee, javelins
Immunities:
Lives:
4
Abilities & Traits:
Level
-1st None
-2nd Heal (ex) (1/game)
-3rd Extend Immunities (m) (unlimited)
-4th Resurrect (ex) (1/game)
-5th Innate Ability (choose two before game starts):
-6th Immunity to Death
Check out the Class or Abilities and Traits pages for more information.