Powers or skills that must be activated to be used.
- Ability Enchantments denoted as Magical (m) in the class description count towards the bearers limit for carried Enchantments. May be removed by Magic that removes Enchantments, such as Dispel Magic.
- Ability Enchantments denoted as Extraordinary (ex) in the class description do not count towards enchantment limits or count for the purposes of Attuned, Essence Graft, or similar abilities. A player may not have more than one (ex) enchantment of the same name.
- Abilities granted via an Enchantment retain the original School of the ability, not the School of the Enchantment.
- Ongoing Effects are effects applied by abilities where the effect lasts for some specified duration (Examples: Terror, Heat Weapon, and Shake it Off) or for an indefinite duration (Examples: Elemental Barrage, and Shove).
- An improperly cast ability, or ability which could not be activated, fails. For example, abilities cast while Suppressed, or Magical abilities cast without an empty hand throughout the incantation.