Powers or skills that must be activated to be used.
- Ability Enchantments denoted as Magical (m) in the class description count towards the bearers limit for carried Enchantments. May be removed by Magic that removes Enchantments, such as Dispel Magic.
- Ability Enchantments denoted as Extraordinary (ex) in the class description do not count towards enchantment limits or count for the purposes of Attuned, Essence Graft, or similar abilities. A player may not have more than one (ex) enchantment of the same name.
- Abilities granted via an Enchantment retain the original School of the ability, not the School of the Enchantment.
- Ongoing Effects are effects applied by abilities where the effect lasts for some specified duration (Examples: Terror, Heat Weapon, and Shake it Off) or for an indefinite duration (Examples: Elemental Barrage, and Shove).
- An improperly cast ability, or ability which could not be activated, fails. For example, abilities cast while Suppressed, or Magical abilities cast without an empty hand throughout the incantation.
See Magic, Abilities, States and Special Effects for further explanation, and a list of all spells and abilities.