V9: Power Strikes
From AmtWiki
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Power Strikes
Power Strikes are special one-time melee attacks that will impart extra effects in addition to the regular effects of the melee strike.
- To use a Power Strike, it must be primed before attempting to strike a target.
- Power Strikes are primed by casting the ability while not actively swinging or attempting to strike.
- Once primed, the caster has two (2) seconds to strike a target or their equipment.
- If successful, the ability will impart its effects.
- If not, the Power Strike fails and has no effect, but is still expended.
- The caster can swing as many times as they want during the two second window, however the ability will impart its effects on the first successful strike.
- A primed Power Strike will cease to be primed if the player begins casting another ability.
- A player can only have one Power Strike primed at a time.
- If a Power Strike incantation is interrupted or otherwise fails, any ensuing strikes are treated as just normal strikes, as though the power strike was never attempted in the first place.