V9: Strike-Legal

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Strike-Legal Padding / Striking Surfaces

Strike-Legal Padding is padding that is used to create Striking Surfaces that are safe to strike another player with.

  1. Areas that require Strike-Legal Padding must be sufficiently padded to prevent injury when used to strike an opponent at full force. Contact with this padding must not be unreasonably painful to be struck with and must not break bones, teeth, or leave bruises when used to strike by an average player or its intended user. Occasional incidental discomfort from contact is not uncommon, but repeated or egregious offenses can result in the weapon and/or the user being removed from play.
  2. For melee weapons, Strike-Legal Padding must begin at each Striking Tip and move inward along the core toward the handle. It must be continuous for the entire required length. Any forked segments that split from a Strike-Legal point must also be entirely Strike-Legal.
  3. All Striking Surfaces must have an opaque cover (see below) and be visually distinct from Non-Striking Surfaces on the same weapon.
  4. There are several subtypes of Strike-Legal Padding that apply exclusively to melee weapons

V9: Melee Slash-Legal V9: Melee Stab-Legal Template:V9 Strike Legal Rules