V9: Wounds

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Wounds - Inflicting And Receiving

Combat damage is inflicted to players in the form of Wounds. Wounds are inflicted by striking a Hit Location with the Strike-Legal portion of a Weapon. Hit Locations can be Wounded multiple times. When asked, a player must promptly indicate any Wounds they have.

Effects of Wounds

The effect of a Wound is different based on the Hit Location wounded.

  • A player with a Wounded Torso is dead.
  • A player with a Wounded Arm cannot use that Arm to wield equipment, cast, or carry anything, and it must be kept out of combat as best as possible (typically placed behind the back). If a player is required or otherwise allowed to carry objects in their wounded arm for whatever reason, they must keep those items out of combat and may not derive an in-game advantage from it.
  • A player with a Wounded Leg must either Kneel or Post. Regardless of their choice, the Wounded Leg may not be Wounded again for 2s after being initially struck, as well as during the initial placement on the ground if the victim chooses to kneel.
Developer Note: The 2s immunity is specifically to prevent leg double-taps from forcing a kneel-or-die choice and allow the victim to mentally register the wound and fairly choose their stance.
    • Kneel: The Wounded player must kneel. They may move around on their knees but must keep at least one knee on the ground at all times. While the Wounded Leg has its knee on the ground, it cannot receive further Wounds.
    • Post: The Wounded player can remain standing but can only pivot around the Wounded Leg. While posting, the leg is still vulnerable to Wounds.
      • Hobbling: If there are no living enemies within 20’ of a posting player, or the posting player is forced to move by some effect, that player may move at a slow walking pace while pretending to drag the wounded foot on the ground behind them.
    • Forced Movement Accommodation: If a player with a Wounded Leg is forced to move by some effect, they may move normally as though they were not Wounded. During this time they may not attack, cast, or take any other action aside from fulfilling the forced movement at a reasonable pace. Players may still block and dodge so long as they continue fulfilling the forced movement as above. Once the forced movement is complete, the player must return to either Kneeling or Posting.
    • Players may freely switch between Kneeling, Posting, and the Forced Movement Accommodation (when applicable) by declaring it loudly before taking the new stance. The Wounded Leg does not receive the 2s or placement protection during these switches. Switching stances cannot be done to gain an immediate combat advantage, such as diving towards an opponent while changing from posting to kneeling, or suddenly standing to catch an opponent by surprise.
  • A player who receives a second Wound, or a Wound to an already-wounded Limb, is dead.

Template:V9 Combat Mechanics