Giant Manta Ray
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Notice
The following rules are from an out of date rule-set
Giant Manta Ray
Description:
Giant Mantas are just huge versions of the normal ray. They glide effortlessly through the water like stealthy black clouds. This skill, combined with their poison barbed tails and camouflage ability makes them true masters of their deep domain.
Garb:
A large black cloak over black or grey garb. Keep the hood pulled up and flutter the cape as you “swim.”
Type:
Q/M Ratio:
2/1
Armor:
2 points Natural Invulnerability
Weapons:
One long sword, hinged weapon, spear, or polearm (Natural)
Immunities:
None
Natural Lives:
3
Abilities & Traits:
- Aquatic
- Innate Ability: Camouflage (unlimited) Only in Water.
- Innate Ability: Pass Without Trace (1/life) May be used while moving.
- Innate Ability: Poison Weapon (unlimited)
- Vulnerability: Bound (Water Area)
Levels:
None