Kirin
Notice
The following rules are from an out of date rule-set
A Monster from the Book of Engoku.
Description
The Kirin is a species of aerial creatures that resembles a large horse with a vaguely lion head and mane. From the center of its forehead springs forth a sharp horn. Its eyes are violet, and its cloven hooves and horn are a golden-pink. They are covered with shimmering golden scales, and seem to have an aura of fire. They typically make their homes in Mountain Peak Terrains. Sometimes Kirin will help a person in peril or if the need to combat evil is great. It is speculated that the Kirin is a distant relative of the Unicorn.
Garb
Gold garb, preferably with a scale pattern, and a golden-pink horn. A thick mane and tail is suggested.
Statistics
Type: Mystical Beast
Q/M Ratio:: 4/1
Armor: 4 points Natural Invulnerable
Weapons: Bludgeoning short (Natural), Piercing short (Natural)
Immunities: Control, Death, Disease, Poison, Flame, Tracking, Traps
Natural Lives: 3
Abilities & Traits
- Magic-Like Ability: Flight (unlimited)
- Aerial Superiority
- Many-Legged
- Innate Magical Ability: Pass Without Trace (2/life)
- Strong
- Magical Horn: Call Lightning (2/game)
Levels
- 1st Gains Innate Magic-Like Ability: Aura of Peace (1/life)
- Gains Innate Magic-Like Ability: Call Lightning (2/life)
- 2nd Mount
- 3rd Aura of Peace becomes (2/life)
- 4th Call Lightning becomes (3/life)
- 5th Call Lightning becomes (4/life)
- 6th Aura of Peace becomes (3/life)