Beacon
Contents
Notice
This monster is from an out of date rule-set
A Monster from the Celestial Codex.
Historical Data
Heaven is often referred to as a place of holy light, called empyrean. Empyrean comes from the Medieval Latin empyreus, an adaptation of the Ancient Greek, "in or on the fire (pyr)." Empyrean is also a word for the highest heaven, occupied by the element of fire. It was thus used as a name for the firmament, notably the Divine Comedy, for the dwelling-place of God and the blessed, and as the source of light.
Amtgard Description
Beacons, sometimes called Lanterns or Holy Lights, are the most basic manifestation of Angelical power. Appearing as nothing more than a vibrant, spinning burst of pure light, Beacons are frequently summoned to assist Healers with ministering the wounds of their teammates.
Garb
Bright yellow tabard or tunic with sunburst symbol, yellow headband.
Statistics
Summoned By: Healer: 3 magic points (1st-3rd) or 1 magic point (4th-6th)
SL Ratio: 1/1
Type: Extra-Planar Mystical Animation
Q/M Ratio: 0.5/1
Armor: None
Weapons: Single Dagger (Magical)
Immunities: Control, Death, Disease, Poison, Projectiles, Subdual
Natural Lives: 3
Abilities & Traits
- Circle of Protection (M) (unlimited)
- Heal (M) (4/life)
- Incorporeal (T)
- Mend (M) (2/life)
Vulnerabilities
- Aversion (Unholy Ground and Anti-Paladins): Will defend itself against attacks from Anti-Paladins but will not initiate combat against one.
- Beneficent
- Weak
Levels: None.