Astral Adventures

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A book describing guidelines and ideas for campaign style Battle Games.

After many months of play testing, and the input of several of our members, I am pleased to present to you the Second Edition of Astral Adventures.

Astral Adventures was written in an effort to create a questing environment that encouraged roleplay. It has proven to be an excellent vehicle for RP and has helped to re-energize the quests of our land.

I would once again like to thank those that helped with the creation and revision of this work. Many concepts within this book were influenced by the work of Lord-Abbot Katzushima. The revision process was aided by several members of Astral Winds, most notably: Lord Pyro, Verick Mercades the White, Coga Higiro and Master Puppet. Thanks to all of the above for your contributions!

Please note that this book is not a rulebook by itself, but a Quest Supplement for the finerulebook created by the Amtgard 7 publishing group. These rules are for specialized campaignsand events, and should not be used for ordinary battlegames.

Good Luck and Enjoy!
Baron Defender Squire Gorin
Astral Winds, Dragonspine

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Sir GoldCrest on Astral Adventures

It's got a bit of this and that thrown in from all over. I know it's been farmed out to a few lands that have shown interest. This isn't dictated by lands like Amt-risk and gives a bit more for the individual, while adding a little something in there for everyone from rookies to nobles.