Headhunter

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Revision as of 20:58, 10 November 2007 by 71.1.232.143 (talk)

Description:

Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistically devour the slain of their enemies. The language of Headhunters is a series of animal sounds, unintelligible gibberish and war howls. Garb:

Grass skirts, tribal face paint, bone jewelry. Babble madly in shrill gibberish. Type:

Standard Humanoid Q/M Ratio:

1/1 Armor:

May carry a large shield Weapons:

Any spear, rocks, throwing weapons, any club Immunities:

Control Natural Lives:

3 Abilities & Traits:

   * Innate Ability: Poison Weapon (1/game)

Levels:

1st As above

2nd May go Berserk on one life (player’s choice)

3rd Gains Magic-Like Ability: Sleep (1/life)

4th +1 Natural Lives (total 4), May now use javelins

5th Gains Innate Ability: Improve Weapon (1/game)

6th Gains Innate Ability: Steal Life (1/game), Gains Innate Ability: Camouflage (1/life) Not while Berserk.