Wererat
Description:
Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer. Garb:
Gray, brown or black fur, rat ears, tail and/or make-up. Type:
Mystical Beast Q/M Ratio:
2/1 Armor:
None Weapons:
Two short swords (Natural) Immunities:
Control, Disease, Subdual, Poison Natural Lives:
3 Abilities & Traits:
* Conversion (1/life) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 4/1. * Lycanthropy * Tough * Innate Ability: Berserk (on last life) * Innate Ability: Poison Weapon (1/life) * Vulnerability: Altered Effect Cure Disease forces a Wererat to revert to a Peasant for the rest of that life.
Levels:
1st As above
2nd Gains Innate Ability: Touch of the Plague (1/life)
3rd May wear up to two points of normal armor
4th Gains Innate Ability: Sneak (1/life)
5th Touch of the Plague becomes (2/life)
6th Gains Regeneration Trait, even against wounds inflicted by magical attacks or Powerful Blows. (Please note: this does not bring the Wererat back from death caused by such wounds.)