Wererat

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Description:

Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer. Garb:

Gray, brown or black fur, rat ears, tail and/or make-up. Type:

Mystical Beast Q/M Ratio:

2/1 Armor:

None Weapons:

Two short swords (Natural) Immunities:

Control, Disease, Subdual, Poison Natural Lives:

3 Abilities & Traits:

   * Conversion (1/life) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 4/1.
   * Lycanthropy
   * Tough
   * Innate Ability: Berserk (on last life)
   * Innate Ability: Poison Weapon (1/life)
   * Vulnerability: Altered Effect Cure Disease forces a Wererat to revert to a Peasant for the rest of that life.

Levels:

1st As above

2nd Gains Innate Ability: Touch of the Plague (1/life)

3rd May wear up to two points of normal armor

4th Gains Innate Ability: Sneak (1/life)

5th Touch of the Plague becomes (2/life)

6th Gains Regeneration Trait, even against wounds inflicted by magical attacks or Powerful Blows. (Please note: this does not bring the Wererat back from death caused by such wounds.)